Some Fireteam feedback

Loving the game so far. Yes i know it has a LOT of issues and stuff but thats why this feedback section is, right?

Anyway i main hoomans (dunno, i like to be hunted i guess), and i got an idea about a little problem about how the game force you to have a mindset that whatever your mission is, there will be a predator hunting, wich takes some of the fear away becouse you are always alert to your surroundings. So this is what i suggest to do:

-Make the game to start with 1 to 4 fireteam players and a OPTIONAL predator that the fireteam will get NO information that there is a Predator in play. This means that the fireteam could have the chance to do a mission normally without any alien anomaly, but also the players wont know if a Predator enters the game (Again, the game wont inform anyone that someone got in the game as a Predator. Something like a Dark Souls invasion). I think this will give a surprise/fear factor that the movie wich inspired this game sets in the soldiers.

Of couse, the only moments when players are informed that there is a predator (i mean by the username of the pred) is when it kills you or shows in the end screen.

Finnally i want to give a few balance suggestions that would make a nice combination with the mencioned feedback:

-Fireteam stamina need to recover slower (maybe 40% of the actual amount)
-nerf Field Syrette aplication by increasing the time it needs to use it and FORCE the player to stay still (seriously i’ve literally chased predators on second wind while healing and keeping the pace)
-Make the AI more lethal (to fireteam but no that much predator) but also more oblivius of stealth tactics

Thats it for now, my best wishes to you devs and hope this game gets more enjoyble… before everyone quits xD

If you like yo be hunted, you should be playing as Predator… lol

I know right? hahahah

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