Some ideas for Additions to the game (past bug fixes)

If you put time in on fireteam you can focus on what most people do and it can translate through the predator if you play through its strengths. So beyond predator buffs and bug fixes, i think there are some great things that can be done to the game. First off, there needs to be more incentives for playing through matches. I like the in game currency as it is now, but other games applying a system like a battle pass (free would be ideal) gives opportunity to provide players with countless customization items. Building an identity in your character always makes the experience feel personalized. I also think challenges should be implemented. I dont find much a reward for defusing the predators self destruct while the rest of the fireteam runs away with dirty underwear. From improving from ‘wtf am i looking at’ to almost getting clutch defusals after recovering from a down, it would be nice to have an award for ‘self destruct defusal with .5 seconds left’ to display on my fireteam member. As for the predator I feel the skull trophies are bland and there are no additional options for armor as of now, which is disappointing. This game has a lot of potential, and I’ve had fun doing the repetitive games on fireteam to level up the predator. Eventually, with no great improvements the game could start to feel old

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They’ll add more. Just give it time. You can see in the customization menus under the Predator especially. Things like armor. There’s a default selection and nothing else, but that kinda implies there will be other armor styles as well beyond just color variations. Same with the Predlocks and such. Personally I’d like to be able to customize the look of my wristblades, plasma caster or even the color of my “aiming laser.” Being able to customize individual parts of your Predator would be awesome. Especially when you get those kill cutscenes and can show off your sick look.

I’d also like to see certain items tied to achievements instead of just RNG. Maybe adding a scar or torn mandible to your Pred or damage to your armor or mask. Signifying you’ve been in so many battles or taken out a fireteam in a certain amount of time or whatnot. Fun little Easter eggs like acid damage to your armor or an alien chest-burster trophy. Little things like that for the fireteam as well. Maybe a pulse rifle for the fireteam…WOULD BE SICK.

As for gameplay, I want to seem then refine what they have first before adding new modes. I’d love them to bring the AI up to AAA standards. Maybe attacking the Predator more and giving him more incentive to plan his engagements crefully. Better and more varied and involved fireteam objectives. Maybe hacking puzzles to solve, things like that would also keep one player busy and give the Pred a little opening. More maps, etc.

Eventually I’d love other modes of play. Offline single player missions with randomized objectives for both the Predator and humans would be amazing. They don’t have to have a AAA story and production, just another way to earn exp/loot/achievements and use my fully customized Pred. Be great to have especially if the player base begins to fall off.

I had an idea for a mode called “Stranded” where the fireteam wakes up on an alien planet. Similar concept to the PREDATORS films but maybe the terrain could look more “extraterrestrial” just for the sake of variety. It would be a long play mode. Probably taking 40-50 minutes. Instead of AI soldiers you’d fight those mantis things and other alien critters (again would need better AI first). The objectives would involve finding a way off the planet. Could have multiple paths to success similar to the Friday the 13th game. Of course the Pred would still hunt you, but could also try to sabotage your objectives. It’s similar in terms of gameplay to the base game, just longer, and more involved objectives and gameplay and a larger map.

Those are my ideas.

Those are great ideas. I could tell they would add more because of all the potential in their advantage, and here we can voice our hopes.

Also make interactions take priority over reloads!