So, played some matches, went through some stuff. I have a slew of bugs to report, but I’ll post those in the appropriate section, not here. Here, I want to discuss some possible ideas the devs could add, both to diversify things, and to allow varied playstyles, instead of the same tactic.
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Make Fearless and Down Range do a bit more, but make their perk points cost a lot more in response: Yautja’s bane costs 6 points, and it allows the FT to do increased damage to the Predator, whereas Fearless costs about 2-3 (unless my math’s way the fuck off) and Down Range isn’t too expensive either. So, make them 5 each, but as a trade-off, give them a bit more omph so it allows for different tactics, and so Pred rushers have to potentially sacrifice Impenetrable if they want to…y’know, keep rushing. Which is cumbersome, yeah, but I’m not gonna bitch about it, namely because the tactic works if the FT divides itself too much. Which has happened a lot in the games I played.
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Increase AI Damage: By which I mean allow AI units to do some more damage. I think I said it elsewhere, but…well here it is again. There IS a perk that lets FT players take less damage from AI units, and the AI only really shred if they’re focus firing some poor sap who’s isolated. So, why not buff their damage? This is mostly to the fact the new patch has reduced the number of AI units on objectives. Feels like a sound compensation.
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Mud Runs the Risk of Jamming: Someone else said it before, and I agree. Mud should have some sort of drawback. I’d say mudded players can’t spot or see outlines of enemies, but that’s pushing it a little. So, I’d say guns would have a 15% chance of jamming while firing, and the player would have to rapidly mash the reload button to unjam it. This presents a rational conflict: should one mud themselves up and become hard to find at the risk of their gun jamming at a dire moment, or remain unmudded to prevent jamming all together at the risk of leaving themselves exposed to the Predator.
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Lower Berserker’s Stamina Regen a Bit: Many claim the Berserker is still OP. From the games I’ve played, he’s “not”, but the game does say he has less stamina and movement speed. So, I’d say his stamina regen should be reduced a bit. This way, Berserker players can’t just drop in and start swinging. They’ll quickly run themselves out of stamina, and without it readily replenishing, without the use of a perk, they’ll be focus fired and put down. Good way to punish rushers.
*More Preddy Gadgets: I also said this in another post, but…y’know…it’s not entirely wrong. Could give them the Falcon the Falconer had, or Plasma Mines. Maybe even Sonic Bombs from Concrete Jungle that, if a FT member procs one, it’ll stun them for a few seconds. Though, as a trade off, their radius of detonation should be smaller, that way a Pred can’t just drop one directly outside a door and cause it to get the entire team instantly. Could even add net traps, like someone else mentioned; they’d scare a team pretty good, and allow for more usage to come from the Trapper perk.
*Increase Round Timer, but as a trade off, lengthen FT missions: One chief complaint I saw was matches are too short, especially with wait times. One can wait for at least 15 minutes and play a match that lasts about 3 minutes if the FT dissolves and runs everywhere. So, as a result, it could be wise to lengthen the missions and the round timer, so a match feels “longer” so to speak, especially with two equally skilled teams.
*More Game Modes: This one’s a hard maybe because…well there really isn’t all that much else to be added, I guess, given the nature of the source material. Someone mentioned a Pred vs Pred mode but I can see that being VERY unbalanced. But, maybe there could be something like Predators, with, say, 8 FT members, but 3 Pred players in response, sorta like a “big team battle” sort of equation. It’d be quite fun if balanced, because the Preds would have to coordinate with one another for tactical moves, as would the FT. Could even condition it like that movie and have the FT’s goal being reaching an extraction point, but it’s a lengthy distance away, and they have to unlock and complete objectives to clear the way.
*Tweaks to the other weapons: People’ve pointed this out, but the main weapons being used are Combistick and Netgun. So, instead of nerfing those into the ground and rendering them, absolutely worthless, why not make the other weapons far more enticing, like what was done to the bow? Someone mentioned it in their own post about making the War Club unable to be parried at the cost of speed, well, why not allow the Elder Sword to inflict bleeding in compensation for its reduced damage? Why not reduce the Smartdisc’s sound so FT players don’t hear it and instantly start moving for cover to hide from it? Stuff like that?
As said before, I want this community to thrive, so, I guess, here are some ways to help with that. But, at the end of the day, these are my opinion. It’s neither better, nor worse, than yours.
As a side note, can we tone the fighting down? I’d rather us not become as toxic as other communities out there. Not naming any names.

