New Post for some more Adjustments from my POV. Gladly appreciate any of your POV’s to be added.
@OldKingHamlet @Courier
- Weapon Damage: The damage of some weapons is just insane and would need to be adjusted to a little lower base. Some of the fast-firing weapons are a bit too strong in my opinion.
- Motion Detector Gun: I don’t know why but I don’t like it. I don’t like it and would avoid it like the plaque from ever using it on one of my classes. This being said maybe the number of motion detectors could be lowered. As Pred you only get 4 (6 with large Pouch) maybe give the gun 10 max motion detectors.
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Fervant, Savage & Ghost: Overall good Specializations I believe, but they need some reworking.
Fervant: Increased damage while all are alive and standing < Would it not make more sense if your damage output depletes the more Fireteam members a dead?
Savage: Restores health while claiming < good base but not made in the correct way. While claiming the health restores to slow and only after you claimed the Fireteam. It would already need to restore health at the beginning of the claim. Because often the Fireteam will shoot at you while you claim and then the health is as quickly gone as you would have gotten it. And maybe it would need an increase in restoration for the quick claim. It’s a little too low for what it should maybe do.
Ghost: From it’s name I expected a different way of how this Specialization would be used. If I would have just read the word Ghost I would have thought about somewhat of equality to the sniper spec of Fireteam. Meaning that it would increase the damage while cloaked and using range weapons.
- Knife: Someone maybe already mentioned it but the knives need different damage depending on their sizes as well as a limit to use them. Depending on the knife you use you can block maybe 3 - 5 times before the knife would break and you need to get it back with one of the ammunition boxes.
- Valkyrie Bullet-Resistance: I’m actually wondering why Valkyrie is one of the few Yautja’s without natural bullet resistance? Was there a specific reason for this or just an oopsie on the devs part? I’m hoping that she will get it eventually added.
- Increase Bullet- and Plasma-Resistance: As we are already talking about the Yautja’s natural resistance. In my opinion, they should be increased for both bullet-based and plasma-based weapons.
- Field Medic: I’m guessing many of you can relate to me when you see a field medic in the Fireteam “He’s the one who gotta go first”. Even more is it a paint when two are in the room. Let alone I’m often like “hell no” with three or four (which I luckily haven’t encountered so far) and nope right out of the lobby. Well, maybe if the field medics would stag up with each other we would feel such a love-hate-relationship to this class. Or maybe let them have a higher health recovery but the same reviving speed as any of the other classes have.