Knife
I don’t know how you guys feel but the knife definitely needs to be nerfed in some way.
-
Cooldown resulting in high-risk high reward scenario - meaning that the Fireteam has to decide to parry or the use of their guns (more xp if not leveled out, more veritanium if leveled out).
-
Parrying resulting in the loss of HP - which means again a high-risk high reward for the Fireteam, who parries the Predator because he will hurt his hand (more xp if not leveled out, more veritanium if leveled out).
-
Knife breaking - which means a high risk of losing the knife for the rest of the match, so that the Fireteam really has to consider his move (maybe let the Fireteam receive a little extra veritanium for taking the risk).
Guns
Now to the guns. Some of them do way too much damage and would need to be put a little bit down.
Here would be some ideas on how guns damage should be measured:
- 200 ammunition clips - has a weapon over 200 bullets the damage should be reduced because of damage per second.
Predator:
Some of the Predator weapons should have specific stuff to work properly. Meaning normally in rl when you get an arrow to the head you should not be able to stand and go on with what you’re doing, right?
Predator shouldn’t get stuck on small stuff like stones or edges.
And the weapons aim to track should be fixed, sometimes even when the Ft is right beside you the Pred is hitting into thin air.
Reinforcement:
If the Fireteam reinforces it would only be fair if it decimates the ammo, healing, and items since Predator usually only has a specific number of his own stuff left at this point.