Special Kills & Trophy Idea

Friday the 13th had a great system where a player could be grabbed and killed, while Jason was unaffected by hits and flares and etc.

I’m surprised this game has none of that despite being the same company.

I suggest different types of finishers are added to the game, with different levels of unlocks, and multiple weapon choice fatality/trophy kills that unlock unique trophies to wear on your Predator.

It would work as so:
Predator grabs Fire Team member from behind and preforms trophy kill.
The other alternative is to weaken a Fire Team member with melee, then grab and preform trophy kill.

In both scenarios, Fire Team members can mash a button to try and escape, or use their knife to escape, like a pocket knife in FT13, except once you use the knife, you no longer have a melee weapon, just fists.

To make sure this ability isn’t OP, it can only be used twice in a game; that’s half of the team, and they could still be reinforced later, so it’s used wisely every game, but success could lead to trophies for customization.

Interesting. But I think unlocking different types of kills when executing or long executing would be nice. An ability may be too much, since it would make the downed perks almost useless if predators can just rush in and execute them.