2 suggestions in 1 thread:
1.
From my own experience and playing on a high level i believe that the Fireteam’s spot is in need of a rework. I play both as Fireteam and Predator, mostly as FT, and what we can do during a match with spotting is pretty much ridiculous.
After playing alot of public hunt matches and ending up with Playstation players i know they have a much harder time to spot the Predator so i don’t think this problem affects them as much as it does to PC premades.
If you bring a Recon with the Tracker perk then your team is going to be able to spot the Predator for 9 seconds, having snipers ready to pull the trigger as soon as the Pred pops up it’s head over a cliff or whatever.
Even if the Recon wouldn’t be able to spot the Predator the first time the Recon can still refresh the spot duration to 9 seconds again if somebody else spots the Pred.
The solution i’ve been thinking about is to add a diminishing returns to the spot duration.
When the Predator gets spotted the first time it’s duration will be at 100%, the second time maybe 66%, third time 33% and the fourth time the Predator will become immune to being spotted for i don’t know, 10 seconds? Before it can be spotted again.
As it is right now the Fireteam can basically “cock-block” the Predator for a whole round if you bring the Tracker perk and PDL’s. And considering how fast you can complete certain missions this is a very effective way to win/progress in a match as FT.
Against a good PC premade the Predator can barely approach the Fireteam if they use this tactic, which is bullshit in my opinion.
2.
I would love to see more close quarter combat aswell in the game, let it be melee, quick arrow shots or anything else, currently melee builds doesn’t work against a co-ordinated FT.
One solution to this could be to consider adding a new specialization or maybe reworking the Impenetrable one, and have it add something like a proximity damage resistance buff instead. The more Fireteam players who are close to the Predator the higher the damage resistance will be to make it more fair in a 1 vs 1 situation.
If only one Fireteam player is within X amount of meters of the Predator then the Predator gets 5% damage reduction, two FT players would add a 10% damage reduction, three players adds 15% and four Fireteam players would add 20% damage reduction.
Whenever i play as Predator and i meet top Fireteams i feel like i can’t approach them at all, i’m feeling forced and limited to only use one or two tactics, such as flying around with the Smart Disc, or using an Elder Stalker and only spamming plasma bolts and hoping they wont snipe my mask off, it’s like the only viable tactics at the moment to deal with them and it feels lame that there are many other weapons in the arsenal which could be used but they clearly wont work.
When i play as Fireteam it’s only these two tactics mentioned above i’ve ever lost to lately, melee Predators are a joke to meet as they get melted as soon as they jump in due to the spotting that they’ll never get rid of.
Balancing this game has always been a problem because of skill levels, but from what i’ve seen these two things are the biggest concerns right now.
What do you guys think?