Spot rework + close quarter combat solution?

2 suggestions in 1 thread:

1.
From my own experience and playing on a high level i believe that the Fireteam’s spot is in need of a rework. I play both as Fireteam and Predator, mostly as FT, and what we can do during a match with spotting is pretty much ridiculous.
After playing alot of public hunt matches and ending up with Playstation players i know they have a much harder time to spot the Predator so i don’t think this problem affects them as much as it does to PC premades.

If you bring a Recon with the Tracker perk then your team is going to be able to spot the Predator for 9 seconds, having snipers ready to pull the trigger as soon as the Pred pops up it’s head over a cliff or whatever.
Even if the Recon wouldn’t be able to spot the Predator the first time the Recon can still refresh the spot duration to 9 seconds again if somebody else spots the Pred.

The solution i’ve been thinking about is to add a diminishing returns to the spot duration.
When the Predator gets spotted the first time it’s duration will be at 100%, the second time maybe 66%, third time 33% and the fourth time the Predator will become immune to being spotted for i don’t know, 10 seconds? Before it can be spotted again.

As it is right now the Fireteam can basically “cock-block” the Predator for a whole round if you bring the Tracker perk and PDL’s. And considering how fast you can complete certain missions this is a very effective way to win/progress in a match as FT.
Against a good PC premade the Predator can barely approach the Fireteam if they use this tactic, which is bullshit in my opinion.

2.
I would love to see more close quarter combat aswell in the game, let it be melee, quick arrow shots or anything else, currently melee builds doesn’t work against a co-ordinated FT.
One solution to this could be to consider adding a new specialization or maybe reworking the Impenetrable one, and have it add something like a proximity damage resistance buff instead. The more Fireteam players who are close to the Predator the higher the damage resistance will be to make it more fair in a 1 vs 1 situation.
If only one Fireteam player is within X amount of meters of the Predator then the Predator gets 5% damage reduction, two FT players would add a 10% damage reduction, three players adds 15% and four Fireteam players would add 20% damage reduction.

Whenever i play as Predator and i meet top Fireteams i feel like i can’t approach them at all, i’m feeling forced and limited to only use one or two tactics, such as flying around with the Smart Disc, or using an Elder Stalker and only spamming plasma bolts and hoping they wont snipe my mask off, it’s like the only viable tactics at the moment to deal with them and it feels lame that there are many other weapons in the arsenal which could be used but they clearly wont work.

When i play as Fireteam it’s only these two tactics mentioned above i’ve ever lost to lately, melee Predators are a joke to meet as they get melted as soon as they jump in due to the spotting that they’ll never get rid of.

Balancing this game has always been a problem because of skill levels, but from what i’ve seen these two things are the biggest concerns right now.
What do you guys think?

7 Likes

I like your Idea for the spotting.
You know very well how disgusting it is for Pred if I bring both my PDL for initial spotting and my PsychoBaBas for 9 Second spots, so yeah, 100% agree with it!

The Damage Resistance perk would really be a nice option against coordinated teams that melt you in seconds once you come close.

I love to play melee at the moment with my Alpha-Wrathful, but like you said, you get melted instantly as soon you jump in, so you really need to be able to claim someone directly, or it is over.

1 Like

Just as I said before.
Decrease dmg for ft BUT increase it for each killed ft member. As example: 1 ft is dead -the rest will gain 10-15% dmg increase.
Tha last survived ft member will have good damage in 1x1 pred duel. I can even say:Hunt the predator and being invisible for him :З
Damn sounds interesting! 1x1 duel in the jungles, everyone is trying to be silent and sneaky (but not pred, hes annoying sounds will play automatically). First shot is almost a win for each side. Mistake will be punished. But looks like the ai will destroy all this immersive fight because they are all seeing

I can get with this. illfonic sucks and only listens to what shitty shaders the community want.

This is a great concept thought. Just to bad illfonic is to lazy or incompetent to apply it.

1 Like

Nothing in this game is going to get any significant rework. What we have is it.

2 Likes

I literally can keep a Predator spotted the entire time they are engaged with the ft and I play on ps. I also have a headset that gives me godlike hearing so I hear the pred fart or Queef from 100 meters out so I have no issue spotting the pred!!

Ive gotten so good at spotting when I’m with a squad I will only harass the Pred till the first ft player is claimed. So most matches I end the game with 0 pred damage but the Pred is never able get close!!!

However if the pred is a slippery one I will and can revert back to Kill mode at any given point!!

1 Like

Id argue specializations were a small rework for classes.

There was 0 point in calling them classes before.

It sounds lame, works great, so instead they should add a spotting device narrative. because otherwise, you can’t say my own two eyes and saying ‘Over there!’ shouldnt work the way it is in game because thats just ballsy. But if the mechanic of a digital device that does these tricks would suffice to make it realistic. But without it, its really just asking for a dev to hack the shit out of PHG.

Fair point. I’ll amend my previous statement to this: there will be no rework of fundamental mechanics. Just balance changes and maps and such. No fixing missions, AI, environment interaction, etc