Okay. This is not a huge deal nor should it be looked at like it is!
There is some issues with the current stealth kill set up. Recon, Scout, and Owlf, all can be stealth killable however with the aid of medic after that rework the issue has started. Those classes when picked up for the 3rd time will not have the skull icon but when you go to try to deal them some damage to unlock the skull they just die. So this brings me to my first point of the rework.
1: ft are stealth killable up to 75% of there hp after being picked up the 3rd time.
However this will not just let you instant kill said ft member with melee, to get the kill you must do the animation. That brings us to the 2nd point
2: Stealth kill animation can be canceled. If canceled the ft player will go into a downed state regardless if they have been down 3 times (or 4) with the perk.
I know some of yall are going to say high risk high reward. Sure I won’t argue there! I feel I gave a fair compromise tho.
And Lastly. Stealth kill should kill the ft regardless if they have the perk that grants you 4 down instead of 3! This has bothered me since the 1st stealth kill was done lol!
Again this is just something to discuss atm