suggested change for biomask damage

the biomask is one of the most important pieces of predtech(they recieve one well before the recieve their first plasmacaster) but the ease at which it is removed is a little overwhelming(2 shots from the SAWZ or 7EN without perks, 3 with) instead i would suggest it have damage limits it can take(different limits for class/perk combinations) when a damage limit is exceeded it procs an overload, and anytime while overloaded, whether triggered by the damage limit or not, damage can be dealt to the mask causing it to be removed.(all shots on the mask still damage the predator accordingly)

i feel this change would prevent the mask being removed in majority of engagements that occur early game where a sniper randomly spots a predator and get a solid hit and give the fireteam a chance to get a solid engage and spot on melee oriented predators, while allowing snipers to demask a predator who PC spams to overloard before retreating

I know someone suggested maybe if the pred has his mask destroyed on the map he has a cloaked ship where atleast once he can replace it with a new one, maybe that should have a cool down so as to give pred atleast someway he can have his mask and add a little balancer?

on quite a few map intros you can see the predators ship behind you already, you just cant approach it as the area is blocked off

Oh wow I didn’t even notice that XD