Suggestions for Isabelle?

-5hp
+2 perk pts
Remove range buff
+10% damage with snipers (stacks with any other damage bonus such as YB etc)

or
Change one iof her specializations to something that allows her to avoid the predator scanner and HUD markers.

Anyone got better suggestions?

I think if parrying wasn’t a broken and inconsistent mechanic, the game would have a much easier time for both sides. Do something like For Honor or Chivalry. Opponent throws a light, counter it with a riposte or parry by pressing the correct input. You miss it, you get punished. Ofc, Predator would have to take the cake and be much more difficult to fight but y’know, that’s how it should be. At the same time, FT still needs a tutorial, a parry rework and a tutorial for the rework would be greatly appreciated.

Isabelle runs fast enough, takes enough damage, and when played correctly, does more than enough. It’s just that she’s outclassed by Dante, Dutch, and Recon. If we really wanted to make her viable, I’d say replace the ranged damage increase with Scout’s post-sprint damage increase.

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I think the Sniper spec should be damage based on distance, not highlighted enemies, makes no sense. Snipers are range shooters not point blank with any weapon.

In other words Sniper spec should allow you to deal more damage the further the enemy is, for example if you land a shot on the pred at 300m, then you deal 300hp damage considering that Dante can deal well over 300hp damage with grenades up close.

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Dante can probably do a little over 400 damage with hammerhead, yautjas bane, and unleashed at close range. But I mainly use plasma rifle bc I don’t really have a taste for grenade launchers

easy changes for isabelle should be +5hp
+2 or +3 perk points
replace the rushdown spec for Overwatch(deal more dmg when you have a height advantage i don’t know why she had rushdown)
reduce range requirement for dmg buff to just +25m
remove mud passive instead give her a passive to hold more sniper ammo

or since for some reason she has the highest knife dmg in the game replace mud passive for a passive that increases parry stun time by .2s or increase the frames required (easier parry) for her to parry as it seems she is ment to be the knife fighting class

Excellent suggestion. I’m on board with it. 👍🏻

It would discourage quick scoping as well.

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Yes, and it should be exclusive for sniper riffles just like Deadly is for assault rifles and Duelist for pistols. Makes no sense to run Sniper spec if you ain’t sniping.

150hp without perk and 13perk points