As the title suggests, many Fireteam players ruin matches right from the start (sometimes not even 2 minutes have passed in the game, what a shame with this people), because, at the first sign of difficulty with the Predator, being downed or killed, they leave the match, forcing it to continue with one or two players and bots. Which isn’t fun anymore.
Of course, a mechanic like this must verify that the player hasn’t disconnected from the network or anything like that, as it’s possible, and we don’t want unfair bans.
Therefore, the goal of a mechanic like this is to ensure that those who consistently leave when things get tough receive a penalty that prevents them from playing again for up to ten minutes, and that increases if they do so constantly.