Thank You For Listening Illfonicđź’“

I just played the game 2 times since the update and I sure do see the difference.
The 1st game, I went in like a Melee noob and got slaughtered but noticed, I went down a lot less quicker than normal.
On my 2nd attempt, I went in like the Hunter that I am and STRATEGICALLY picked off the Fireteam with decent effort even after they called reinforcements!
Now if we could adjust those Reinforcements just a little bit more… it’s still kinda cheap for the Whole Team to be respawned with Full Loadout. My suggestion would be, if 3/4 Fireteam has been killed off, Only 1 should be Respawned however, give this person a “Superweapon” that evens the playingfield. A weapon that can ONLY be obtained in this manner. Reinforcements should only be Available if 2/4 Fireteam is killed. In the event that Reinforcements are called when 2/4 are KIA, the 2 that comeback should not have Full inventory nor be at Full Health or have Med-kit’s on hand.
This would force the Surviving Member(s) to make the decision of using a Med-kit on their revived comrade(s) or saving those for self use implementing the Fireteam to now strategize a revival.

Overall…I am VERY impressed on how the devs. handled the situation. It clearly shows that they are LISTING to their community.
I wholeheartedly stand by a statement I made in a previous post " Illfonic should be handed other Horror Movie franchises to be converted to Videogame format!"
Good Job Guysđź’“
Oh and PS…Please Stay with Sony as a developer. You guys would make an EXCELLENT addition to Sony’s 1st Party Development Teams!
Yours Truly…“SkullHacker Clan” Leader

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