The Balance Issues this game has.

Predator: Hunting Grounds is an awesome and addictive game. I love it and I want it to be better which is why I am making this post. As it stands now the game largely favors the fireteam in terms of balance. I feel that the Fireteam is given way too many resources and has a much easier time dealing with the Predator than the predator has with them. I know some people cry about getting clobbered by a Berserker with a combi, but with the way the game is that class is the only one that is able to deal with the meta.

Healing and Ammo
Right now medkits, stims, and ammo packs are way too prevalent in the game. At the base, you start with 3 medkits and ammo packs if you take them. When thrown down they each can heal and resupply everyone in your team to full. This is extremely crazy when you have a 4 man that is running all of these, and then there is the addition of med stations and ammo boxes that spawn in the world. The game even advises you as the predator to destroy these to limit the fireteam’s resources, but since the fireteam already has so many of these it is a useless strategy and just a waste of energy and time. Stims heal for a ton and you can carry two while also resupplying them at ammo boxes. I would bring down the heal a bit on these and make the use time slightly longer. On the predator’s side, you have their healing kits which do heal to full health but take an hour to use but, you can get three to take with you with the perk on. Pigs that roam the map are supposed to be another way to heal and based on estimation they heal you for about 50% maybe a little more. The issue with pigs is that there is either never enough of them on the map or they are just nonexistent on some maps. We need more pigs on the map. I don’t know how to deal with the medkit and ammo situation. Maybe for the ammo, you get one charge of it that can be resupplied at one of the ammo boxes on the map. The medkits could be the same, or we let them have 2 but give the predator some status effects that debuff healing or something.

Weapons and Gear
I don’t really have that much of an issue with miniguns and launchers or any of the fireteam guns. The only thing I would really touch on is that I would give the bolt action and the 50 cal sniper bullets a trail when it is shot. The predator’s weapons are kind of weak as it stands. The sword doesn’t do much damage per hit but it is fast. I think it would be cool to add the ā€œanti healā€ status effect to this weapon to see it get used more to count how often medkits and stims are used. The handheld plasma caster is just trash. I don’t know how we would fix that. Maybe just remove it and instead fill its slop with a ā€œlock onā€ attachment for the plasma caster that locks on to targets when you are aiming with it. This attachment will take a weapon slot though. The disk needs to go further, faster, and be easier to turn. The club needs more lunge or tracking on that last hit because it takes forever for it to happen, or better yet let the predator charge a melee attack with it by holding aim and then hitting the fire button. Pinning someone with the bow or combistick should be more consistent. The melee of the combistick should be slightly toned down since everything is getting buffed.

Perks
Remove the ā€œDo more damage to Yautjaā€ Perk or change it to ā€œDo more Damage to Yautja’s mask and equipmentā€ because with the way it is now someone can use that perk with the melee damage perk to literally solo the predator in melee engagements. It is also one of the things that are contributing to the predator getting melted down. The predator doesn’t have an equivalent perk that is just ā€œDo more damage to fireteamā€ if they did then I wouldn’t be complaining about the FT having one.

Miscellaneous
Open up the loadout system for FT. If someone wants to run shotty+smg, double snipers, smg+pistol, or LMG+launcher, who cares? Matches should be longer. Add another mission or two to the game so that the game is longer and disincentivize people from rushing the missions and leaving in like 2 minutes. I’m thinking about the idea of another piece of gear that allows the predator to hack alarms and call in a shit ton of NPCs to give him chaos so he can do his job. Lastly, reinforcement is kind of silly. They completely change the outcome of the game but are accessed so quickly and without effort that it makes zero sense. It should spawn enemies where the reinforcement radio spawns when he tells you about it and they sit there and patrol it. When it does activate it should take longer than 10 seconds for the reinforcements to show up.

That’s basically all I have to say. If you disagree or have some ideas or points to add then you are more than welcome. Please be excellent to each other

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the predator should not be heard when it is hidden, in the entire predator franchise it never has made noise and that is what makes it weak, an alien that their fortress is the stealth and that they make it so loud is a macabre joke, like the blocking to knife …

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I think the FT being able to reinforce is pretty cool honestly, but yeah I agree that it should be more difficult to do. I feel like if Illfonic listened and took all ur ideas the game for predator players would be a lot better

Only thing I’m not %100 on is the hand held caster as I have used it before and with the right opportunities it can make a difference as I have experienced in one of my vid clips if you’d like to see it let me know and you’ll see what I mean and if memory serves the ammo in the hand caster recharges doesn’t it?

Yeh I believe they need to cut down on the predator audio the fire team can hear, I don’t mind hearing predator make noises while playing as pred, but I don’t think he should be as loud as it is in this game. Even AVP never made the predator significantly loud unlike this game does. The most you heard from predator when playing as a marine was the cloak activating/deactivating and wrist blade attacks etc. The uncloaking while using the plasma cannon was annoying tho in AVP…

Sure, share it with me when you get a chance, I might have just been using it wrong.

Reinforcements are overpower. It’s basically a 1 vs 6/7 games considered that you can’t counter it. If you kill two and you have lose some time for healing (as predator) they just run to the reinforcements spot and you are forced to choose the 1vs2 option with half hp or the 1vs4 one more timešŸ˜‚