The core problem of this game is reinforcements

I disagree…I think soon as FT members adjust you are going to see a lot more consistent back and forth of second wind and reinforcement uses. It’s already heading that direction now.

I’m a predator player and reinforcements shouldn’t be removed, but there should be the possibilty to stop the timer by destroying it so the FT has to go to a different place to try it again.
And the FT needs more mission in a match so the timer actually becomes a thing and matches last more then 3-4 minutes.
These 2 things would balance the game and make reinforcement a major part of the balance instead of giving FT a huge advantage.

The only time I have ever actually managed to stop a reinforcement was when I literally chased the two remaining guys to the radio and killed them immediately after they activated it. There should be some sort of risk to going out of your way to respawn your allies - and with all of their valuable starting equipment back, no less - but as it stands unless the Predator actually sees them going for it and follows them it’s essentially impossible to stop. I think either the Predator should receive a notification when the reinforcement is available and be able to locate the radio using Target Isolation, or make the reinforcement timer much, much longer. Something around the same as the extraction timer sounds about right to me, especially since it’s essentially exfil in reverse.

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I’ve played a game for many hours already and I can say that reinforcement is not such a bad decision, but it may be made a little bit wrong, but in general for an experienced predator this is not a problem. Now reinforcement is the only way to get at least some normal amount of game currency. Do not try to face-roll FT and you will succeed.