Respectfully disagree completely. This is what’s fucking up the game, this is what’s ruining most of triple A games in general, making em 30 IQ friendly. One of the reasons a game like this can be valued and considered a classic is because it rewards your skill/knowledge of it.
I think a pvp game should never be balanced “around some players”, a game should be balanced period.
Casual players that suck at it are the majority? Then find effective ways to make them better. How?
1)on screen tips are ok, but add a simple but comprehensive, mandatory FT tutorial focused on teamwork.
2)change the focus of the game. No to a 4player coop Doom, yes to an asymmetrical action-horror game. How?
-Do Not: grant FT survivability by making their dps insane so much so that it ruins the titular predator feel by reducing the villain to a scared birdy that has to keep trying to get a pluck and then has to fly away bruised and in fear of getting chased and eaten alive,
INSTEAD:
+Make FT more elusive, buff mud/stealth capabilities, in essence make it so that to actually exfil alive is the main goal, and to kill the pred is only a secondary thing reserved to the brave, actually skilled or lucky ones.
+Add more tricks and tools to the Predator arsenal and make it mandatory for him to rely on those in order to get the 4 skulls. Like actually being able to lure single FTs, by making fake objectives
+Force the FT to choose wheather to split or to stick togheter via different objectives, so that they always sacrifice/risk something if the choose one over the other.
IN ESSENCE: longer matches, more complex objectives and choices for FT, more tactic required from the predator
I wish.