Honestly, I think the texturing in this game is really interesting, as I know for a fact that there is alot of dynamic texturing going on that is applied at runtime- maybe i’m wrong but i think the engine here is really doing a masterpiece. There are several base textures used on on top of other base textures to achieve a desired effect. So rather than texture everything manually, there is a certain amount only applied ( which allots for wood and then muddy wood) onto locations to achieve a certain effect. I would like the developers to do an interview about the process. I think its interesting!
The Texturing Layer Engine
Look at the programs substance painter and substance designer
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