These needs to be changed (Opinion)

they prob see your shadow or hear your serenade clicking lol

Hey buddy, that was directed at the zerk crossbones 1v1d with a knife, not you buddy. I haven’t seen you play.

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I’m convinced our pred has terrets.
And just starts going all Grawlclikclikguuurr when he sees humans.

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Wait what are you talking about? I never said anything about spotting?

true, but zerks have garbage stamina and energy consumption. using the combistick sucks your stamina dry, parrying doesnt help either. further more we were in close quarters. butterknife with double time and strafing kills zerks alot. i dont even bother guns anymore with zerks, they get destroyed so quickly and when they hit second wind you shoot em as they run and then butterknife them again when they heal.

I would like to see a good play test done to see how slowing the mobility of everyone accross the board how it would affect game play.

Preds could lose their stomps and some speed, FT too but that means predkor would a more viable mode of getting around, leaps (and then the slam) could be toned down or use more stamina.

If invisibility ping is gone, then while not perfect the current cloak system wouldn’t need to be stronger/nerf the spot system spam

Ammo wouldn’t be in excess because you’re using more as you mover slower. Same with health kits.

Slow to a crawl? No, but just enough that teams gotta be more careful running base to base.

DPS might need to be touched but not on most weapons because you would need it in slower moving games

Mini gun could a viable weapon to carry and not drag your ass on the floor.

Slowing certain aspects could bring a better feel to the game.

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minigun needs to make u crawl… you’re not a machine lol

right, and changing to knife shouldnt make you move any quicker your still carrying the same heavy ass gear.

its weird how there is a counter meter for perks and gear items but not weight limit to weapon selection. fascinating.

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Fair and true but you have to agree, its kinda of excessive for what its useful for.

If it had any range, sure but the thing shoots feathers at any range besides touching

It just needs a redo in general.

um… that’s how a mini gun works tho… it’s not meant for long range combat lol

So in real life, not really. They got about 1000m range. Yes you can not carry it but my point is balancing.

Its trade off risk/reward leaves much to be desired.

true, but u have many more options than us lol if u want ranged dps… a whole lot more

My thoughts to that is that theres a fundamental issue/problems with “classes/roles” as in there is none. You just choose speed and health. Some guns are slower but small detail at best.

No one really has a role, no one is a “medic” or a “support” an, “assault”, a scout or a “recon” you call do each other’s job pretty much and some better than others. Its just Medium, Semi-Light, Light, Heavy.

stacking is absolutely ridiculous rn…class specific weapons need to be enforced

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You?

Us?

Who?

100% class needs to be weapons specific.

lol in general… being able to stack 4 of the best main/secondary weapons is ridiculous

along with that incredible butter knife…

Ive preached it all before.

You might not even need to nerf weapon DPS if you address classe and weapon systems. Same for gear and supplies. Classes could bring it all in line.

Same for Preds, if the berserker can’t be reigned in with proper work, take the combi away.

Slam glitch fix then address a nerf, same with the roof shooting glitch.

Address preds classes individually because theres only one in play.

FT is a team of four, so address as a 4 stack. Everything as a multiple of 4. That calls for nerfs AND buffs. Because some stuff is TOO good and other stuff is garbage (im looking at you noisemaker…flash bangs…)

Combi was already nerfed to hell lol… it’s extremely easy to parry and the dmg is nill