If you equip soldier with heavy guns, they should not be able to run fast knife equipped, that minigun at your packpack still is heavy…
Predator splash damage is too high…
Predator shouldnt be able to be fully invisible when drawing bow, he is moving while doing so…
Spotting while fully invisible should go away.
Target hit confirms when predator fully invisible should go.
If you equip soldier/predator with less weight at customizasion, it should be faster and not drain as much stamina.
Overall running speed of soldiers should be much lower. (Game is too fast and objectives are completed within first 4 minutes, this is why people takes that berserker only because its almost impossible to take 4 soldiers down shooting and running same time, takes idea of being predator and surprising them away, now its just leap & shoot & repeat.)
Predator pistol needs more damage.
War club should do more damage than any else melee, because of it sloweness and its weight, at least first blow should do double damage. You cannot hit full combo with it anyways.
Smart disc is too slow
Smart disc should not be destroyable, its one of predators main weapons.
Fireteam should be able to block with two handed weapons.
Parry should not stop fireteams movement, its counter attack, not block.
Footprint tracking should be improved somehow (longer duration footprints).
Soldiers shouldnt be able to run 30meters/second, objectives are completed within 4 minutes and this makes game too arcade.
Give any perk more info how much they gives stuff (like armor, damage)
Fix perks so they works together, like damage from AI and damage from predator doesnt work right now, only one is used. (i might remember these perks wrong but there was misconflict what i read)
Predator rattling sounds direction should have more echo to make it more difficult to locate accurately.
Running soldiers should generate more heat and cause mud to get away faster too.
Scout predator doesn’t benefit anything of 15 perk slots, balance this somehow.
Every predator class should have it’s own extra benefits on matter of perks like soldiers have. (like recon soldiers can be mudded longer, and scout secondary weapon does more damage)
Berserker is ridicilously op if you compare it to scout predator, you can build far range berserker which works better than scout.
Vision change sounds should not be heard by fireteam, why they even sends sound, basic human tech does thermal vision without noise. It was on movies yes but only when it was viewed from predators eyes, if on movies those soldiers heard those sounds then predator would be easily killed.
Make predator less rattling when he is cloacked and standing still.
Less pigs and less health on maps (soldiers and predators, unless gameplay will be fixed to slower.).
Randomize objectives to different locations.
Randomize recruitmens to different locations (To avoid trapping them by predator, predator shoudlnt know these before match begins anyways)
Wrist blade should track better.
Fireteam shouldn’t be able to call reinforcments when only objective left is go to exfil.