These needs to be changed (Opinion)

If you equip soldier with heavy guns, they should not be able to run fast knife equipped, that minigun at your packpack still is heavy…

Predator splash damage is too high…

Predator shouldnt be able to be fully invisible when drawing bow, he is moving while doing so…

Spotting while fully invisible should go away.

Target hit confirms when predator fully invisible should go.

If you equip soldier/predator with less weight at customizasion, it should be faster and not drain as much stamina.

Overall running speed of soldiers should be much lower. (Game is too fast and objectives are completed within first 4 minutes, this is why people takes that berserker only because its almost impossible to take 4 soldiers down shooting and running same time, takes idea of being predator and surprising them away, now its just leap & shoot & repeat.)

Predator pistol needs more damage.

War club should do more damage than any else melee, because of it sloweness and its weight, at least first blow should do double damage. You cannot hit full combo with it anyways.

Smart disc is too slow
Smart disc should not be destroyable, its one of predators main weapons.

Fireteam should be able to block with two handed weapons.

Parry should not stop fireteams movement, its counter attack, not block.

Footprint tracking should be improved somehow (longer duration footprints).

Soldiers shouldnt be able to run 30meters/second, objectives are completed within 4 minutes and this makes game too arcade.

Give any perk more info how much they gives stuff (like armor, damage)

Fix perks so they works together, like damage from AI and damage from predator doesnt work right now, only one is used. (i might remember these perks wrong but there was misconflict what i read)

Predator rattling sounds direction should have more echo to make it more difficult to locate accurately.

Running soldiers should generate more heat and cause mud to get away faster too.

Scout predator doesn’t benefit anything of 15 perk slots, balance this somehow.

Every predator class should have it’s own extra benefits on matter of perks like soldiers have. (like recon soldiers can be mudded longer, and scout secondary weapon does more damage)

Berserker is ridicilously op if you compare it to scout predator, you can build far range berserker which works better than scout.

Vision change sounds should not be heard by fireteam, why they even sends sound, basic human tech does thermal vision without noise. It was on movies yes but only when it was viewed from predators eyes, if on movies those soldiers heard those sounds then predator would be easily killed.

Make predator less rattling when he is cloacked and standing still.

Less pigs and less health on maps (soldiers and predators, unless gameplay will be fixed to slower.).

Randomize objectives to different locations.

Randomize recruitmens to different locations (To avoid trapping them by predator, predator shoudlnt know these before match begins anyways)

Wrist blade should track better.

Fireteam shouldn’t be able to call reinforcments when only objective left is go to exfil.

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Agree with some of these… except the Zerker being stronger than the Scout. I think it’s just stronger at lower levels because no one knows the best way to play their role, and with 4 Fire Team members running around like Chickens with their heads cut off the Zerker will always be insane.

Specifically I want to highlight this though - “War club should do more damage than any else melee, because of it sloweness and its weight, at least first blow should do double damage. You cannot hit full combo with it anyways.”

It takes two fucking hits to kill a boar with the War Club. How many does it take for the Fireteam Knife? No comment. The War Club has the slowest and most telegraphed melee attack in the game… which also does less than any other melee weapon. Keep in mind - blocking this attack requires a single button from the Fireteam that will also stun you… which essentially means you spent the slow time attacking for no reason. This weapon is just laughably bad.

Shortly: nerf FT, boost Pred.

2 Likes

Before I go into depth with what you are saying. Can I ask what level you are? What your winrate is as Predator and how long (day’s and hours) you have been playing?

There are a few good points on this list, but many of them seem too excessive once you played enough.

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Lvl 100 playing only as scout as berserker feels lame, scout rarely can take fireteam before they escape only If they stay still or hunt me

Playing lot of fireteam too to balance queues, mainly scout soldier and it feels too arcade, not scary or immersive. Support is other class too, predator without net can’t melee me to death, mainly because of that knife equip power attack. Game mechanics currently forces predator for using net which is shame.

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Trust me if I play Predator against you and friends of similar skill, you’ll get scared. I even know people that scare me when I’m with my full team, and we don’t lose.

And if you believe you need a net to win, you are only using 50% of your required gear.

My fear was you still haven’t reached endgame skill, and I’m afraid I might be right. Trust me man, ignore melee on the combi-stick. Throw it in someones chest and finish them with your claws. Once you get the hang of that, come back to tell me how underpowered the Predator is.

Oh and when you are done with that, try to fully-charge the plasma-caster and quickfire directly after a direct hit. Or quickfire a red barrel.

Also, try hunting 1 FT member down at the start of the match, as fast as you can. It will topple the entire balance of the game in your favor.

What you need my friend, is more playtime to get better. You haven’t met that many great Predators yet. They are there, trust me on that.

Done all you wrote, still game could Be better to have More options, currently it restricts too much how to play, i want to see more rock, paper and scrissors.

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Predator splash damage is fine, bow not interrupting invis is fine.

Ft should not be able to block with guns. If parry stops pred, it should stop ft as well.

Everything else seems ok though.

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the whole “meta” thing doesn’t help player freedom of choice either… just let us play what we want with viable options

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parrying with the knife damages the knife or breaks it.

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should be a durability meter on it or something the FT can see

Even though I’m a pred main, im honestly undecided on that. It makes sense but idk.

For me its hard to say. I would like parry to be harder to pull off and cost more stamina though.

considering they’re parrying Yautja metal, I think parrying should wear down the effectiveness of FT blades

i literally went 1v1 against a beserker and killed him by just parrying and knifing him. which in his defense he ran out of traps and used his spear on my other ft member.

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Parry too easy with knife equipped, that power hit should eat more stamina and shouldnt be more effective than most powerful weapons on game.

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nope butter knife dominates all… lol…

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Hah lol. Some preds gotta learn to hit from different angles.

All hail the butter knife! Lol

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I do, but when round starts and you are cloaked above fireteam and Be spotted before anyone shots fire, must change