I still scream in every topic about limiting maximum health after an objection at the level of 50% of the maximum. Died once? congratulations, now even a cough of a predator will kill you.
They HEAR us!
Hopefully they will add an offline mode too in the future
The last thing I’m waiting for is an offline mod.
I approve the motion, I would love to be able to play such a mode or predator missions (I think they mentioned something about it and in the future we will have it)
I used the mimic wheel and said “over here” right outside the door to a building the fireteam was in. They all started shooting and going to that door, while I leaped to the door right behind them on the other side. It was a great play but all of my melee attacks missed and I got blasted to shreds in about 3 seconds
That would be an “over here” also gave a false predator mark
I have no clue what you’re trying to say lol
I want to say that it would be cool if the wheel of replicas distorted the perception of people at the interface level. For example, the label “Look here” would show the squad the label that the predator wants.
Ohhh, I get you now! Like you could ping something for the fireteam but they wouldn’t know who did it. That would confuse the shit out of them lmao
However, I highly doubt we’ll get anything like that.
In any case, this would work both ways. Sorry, my English … leaves much to be desired, because of this I have some difficulties with explanation.
My apologies. Your spelling and punctuation is very good so I suspected you just had a brainfart 😂
Hopefully these forums help you learn a little more! Best of luck to you, friend!
certainly companion, that is very interesting to me. It would be possible to trick the fireteam and it reminds me a lot of the scene of Dany trejo to help me or the scene of the death of Dyllon
Yes, I thought about that too. If each replica gave its signal to the detachment, it would be nice.
It is disgusting and disgusting when the fireteam stays in the aquatic areas to counteract the layer, it is unfortunate.
In such cases, I keep my distance and try to close the obvious passages with traps. It so happened that if someone falls into the trap, he is dead. Therefore, such locations can be used against people.
For me on the paper the idea is great, but the match is too fast and i dont care anymore if i am playing a predator or a cod game… this is the reason because a multiplayer game based on predator can satisfy much more the multiplayer players than the predator fans… its useless to create a game of a franchise like this if in the end we have no time to make strategy… too short time, the balancing is ridiculous and the predator lore simply is fucked up. In F13 we hd a lot of problem but i always have fun playing as jason…no one cares, but i do, I hope in a simple patch where they improve the AI and where they add the chance to fight with bots. So as the pred we can take the time needed to create the predator experience and play as a true predator and not like a fucking mutilated rambo. I honestly dont need a huge campaign mode… only a customizable match with AI difficulty, and some fucking objectives… and the offline mode can be served. For now i wait 20 min to play as rambo. And i loose if i play like a predator… i could win, simply for me its like to play Hitman killing everyone simply shooting… its not hitman anymore without pianification.
the problem is when they move to that area of the village where everything is water, almost to the limit of the map and they stay there in the open field and spam the detection button all the time
PD: Can you share your build for predator? What predator is
What weapons do you use?
What perks?
I want to try new things: D
You do not need to make super big changes so that the predator has more time for strategy. Make AI difficult for the battle, allow players to use stealth effectively, place task markers a little further on the map, and now the timer can be increased to 25 minutes. And 25 minutes of intense gameplay is … it’s a Hunt Showdown, and this game is great!
OMG
That you just mentioned, brother is true heaven, it would be incredible.
I would add 30 minutes of game per game, Extend fireteam missions as a minimum, a smarter or more dangerous AI and as you mention more planning options for both teams that leaves room for each other’s imagination. Stealth? Rambo?
You decide how to play.
Of course, but I want to say right away that my style of play will not bring you victory as efficiently (haha, predator brings effective victories) like the same Berserker with a stick.
My first preset is Hunter, from the weapon I take a cannon with nets and a bow. Perks - cooling systems, lenses and perks to increase damage from ranged weapons. Many people throw out of their heads the fact that hitting a bow VERY slows down a soldier, in fact he slows him down just so much that you can finish him off with a half-loaded shot from a plasma gun. Devices: Traps and first-aid kits. A trap guarantees you killing if someone gets caught in it, but it’s better to put them already upon the detection of a detachment, although if I find a radio I leave 1 trap directly on it, this will allow you to win 4-5 seconds of time.
The second preset is a scout with a spear and bow. The bottom line is to kill the target as fast as possible. Perk on the damage from shooting, it seems, affects the damage of javelin throw, so burst from the arrow + spear can kill a support fighter collected in health. First aid kits because the game doesn’t allow you to take more.
The third preset is Berserker, it is VERY funny but I have never defeated them. You take an ax, a cannon with a net, perks for melee damage, firearm protection and a large bag. Devices - sound blenders, traps and first-aid kits. In fact, you play like a typical drunk baseball player, you fly into a narrow space with a bat, overlay it with traps in advance and begin to knock people out one by one, the survival perk will not let you die in the first 3 seconds and traps at the exit will not let you catch up to " second wind, "besides I don’t know why, but the red field around the traps blocks shots.

