They HEAR us!

Hehei! They HEAR our feedback! Despite the fact that it was this guy who blocked my best topic because of one, the only spammer, I’m glad that they MAY BE reading my text walls! Keep it up, community, each of you who writes things here that can improve the game is great. It is too early to stop, this is not a victory.

Hey, did he say they finished another patch? It would be cool if the cloak finally began to hide you, and not to make it even more noticeable and the AI stopped shooting you with canned beans.

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hopefully… they got a ton to fix still. Optimization, options EXPLANATIONS, Predator unit collision with the environment, plasma blaster with leaves… etc

Anything with leaves. You won’t believe it, but Barrett, knocking down a predator’s mask in 2 shots, can’t handle 2 leaves of avocado.

And let us rebind ALL THE FUCKING CONTROLS!!!

I’ve been thinking … How useful are mock predator commands? You can ask for help being the predator, but fireteam knows if its ally is dead or wounded, that leads me to think of an idea; What would it be like to remove the visual warning of death from your allies? In other words, if your ally is seriously injured, you get a visual warning and location as always, but if your ally is eliminated, you can only see that your ally is injured. I explain?

Tbh there should be far less shit on the screen…no name tags no obj markers…no fucking pred spotting

Bad idea with the current map design. It is very difficult to play charade and try to explain which of the 100 identical bushes you are lying under. The wheel of imitation is rather an instrument of a healthy bad manner, BUT if you want to talk about how to make it functional in battle, this is just like all ingenious is not difficult. Let the predator imitate the NPS, the player will be distracted by their cries anyway simply because “hey. This is meat for shooting,” or he may try to imitate the “curator” of the team and put a false mark for the task for someone specific in the team so that he carelessness went the other way, the result was lost in the forest and did not return.

It is difficult to find other styles of play somewhat different from “Arrive, kill and win”

During my first games as a pred I thought that this was very bad but with the advance and the time I start to really see the quality of the game and that it is not anything similar to other games like Dbd, evolve and I like that it has its own soul this game.

I think its going to work only if all Icons of teammates will be removed and fireteam will find each other by the sounds or visual. So, if your teammate crying for help somewhere and that teammate was near to you several minutes ago and gone, then there is a choice: is he injured and need fall back and help him, or its a trap and ally is already dead. I think this mechanic can be used in night mode

Maybe, and even a night mode would be great.
There are so many possibilities for this game and so many mechanics that could be used … it is overwhelming and gives hope if our friends the developers carry out all the ideas :) for now they listen to us and that also gives hope

I can’t argue with you here. And I don’t want to. The game really has great potential, it is interesting to play it, it definitely has a set of interesting situations and if I were a developer, I would immediately after the balance settings take up variables, mines, distracting maneuvers, give stealth tools for the FT, give tools of distraction and capture, snares, for example, to a predator. The detachment must fear that if it hurries, some garbage can detonate nearby, the game should become … calmer, more measured. There you can already increase the timer to 20 minutes. Cleaner work requires more time, and if you also strengthen the AI, as I said in one of my posts, the game for the squad will be INTERESTING.

In complete agreement with everything you just said, I sincerely hope that you take many ideas that we are sharing so many players.

This right here

I really care about this game. DBD now has no competition, it is in Steam, it + is popular and GOD YOU ARE MY AS SAME BAD! At one time, with my inactivity, I may have buried evolv, not making my impact as part of the community. (Yes, I know that the publisher was a piece of crap there) but I still want to try to save at least this game.

Anyway, this game is not created as Horror (as DBD)

I remember the first steps on Friday the 13th, it didn’t start very well and eventually I acquired it, but I find it a very fun and funny game to play even today and it has improved over time. As with good wine, this game will go ahead and we can enjoy it with many improvements.

Let’s not forget that it hasn’t even been open for a week and we have some interesting arrangements + those that are yet to come. Let’s have faith in this team.

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After more than 800 hours in that game … stop feeling fear or horror.

I also remember another game called Hunt, it is summarized in; High tension, high risk, high reward.
Believe me, that game makes you nervous and that is what I want to see in PHD feel that risk, that tension of hunting or being hunted, feeling my heart beating at 100 per hour when there are only a few seconds left and I try to fight to save my life and reach to the rope of the helicopter.

Nevertheless, there is much more suspense in it than in DBD. And the problems are often the same.

In most, i can hear my heartbeat right now only if i playing Predator. I am preety calm during fireteam gameplay.

Maybe that happens because fireteam has a second chance, they should change that so that everyone values ​​their life.

There is a saying in the empire of Warhammer 40k and it is the following: Your life is the currency of the emperor spend it well, because it is shared with all your squad.