Tier system that doesnt divide the player base...

Ok heres an idea.

Each player gets a ‘rating’ from 0 to 100. for predator and for fireteam seperate.
This is not linked in any way to player level and can go up and down.

a +100 is added to a premade group of 3 or 4.

EG;

*A rating ‘0’ predator plays against 4 randoms all at rating ‘0’ = No Changes needed. plays normally as is.

*A rating ‘0’ Predator plays against 4 fireteam all rating ‘0’ but are a premade team of 4 (+100 pts) - predator gets a small boost to health and damage

*A rating ‘100’ predator plays against 4 randoms all rating ‘0’ = the predator gets 20% less health and damage

*A rating ‘0’ Predator goes against a premade team of 4 rating ‘100’ player in a party (+100 , total 500pts) = The predator gets a 20% bonus to health and damage.

*A rating ‘100’ Predator goes against 4 man premade party all rating ‘100’ = predator will get a 5% bonus to health and damage

*A rating ‘50’ predator goes against a 4man premade party all rating ‘100’ = Predator gets a 15% bonus to damage and health…

etc etc etc… the numbers %bonus etc are just an example and i spent no time thinking of exact figures…

But the predators health/damage + or - % could go in 2.5% incremets for example.

This does not divide anyone into ranks and limit matchmaking. but it provides a challange to those who are better and a chance to those who are a lot worse.

These numbers would be added to or reduced based on the teams you beat.

Say you are rating ‘50’ predator and you just won a match against 4 rating ‘75’ in a premade group (+100) then you would go up quite a bit to say ‘70’ in your predator rating.

If you beat the same group that were not premade party, then you would go up in rank to maybe ‘65’.

I agree its complicated but its also very flexible. The rating of your pred and fireteam would all start at 50 from day 1 and go up and down from there.

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this rating would not be publicly visible to yourself or anyone else.

Holy fuck that does sound complicated. But since you came up with the idea should the pred ranking start you off at git gud at the lowest level? XD

I’m not against this idea, but good lord theres a lot to consider.

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everyone starts rating/rank 50 for pred and fireteam. then goes up and down from there. so u play ur first match against all rank50 randoms and lose you go to rank40.

you then win against same rank50 randoms, you go back upto 50…

Then you win agaisnt a premade group/party of rating 50, you go upto 60/65 or whatever.

I dont know how I feel about character stats changing tho based off ranking. At that point wouldn’t it just be handicap for one side or another?

I mean I get where you’re coming from though.

so effectively a pseudo ranking system hmmm i think i would be ok with it
but there would then be testing issues when i’m trying to figure out how much dmg things do for the purposes of knowing what weapons i should be using after a balance patch unless it doesn’t effect private games in which case it’s fine
or perhaps i might run into blaming stats if i “feel like” i was weaker in a game than i should be and shoulda been fine or vise versa instead of blaming whatever thing i did that was dumb
aside from those things seems like a fine suggestion if a bit flawed

yeah thats the point, to close the skill gap and make it a more fair match. if the fireteam are all super pro and ou are average then you have no chance to win, this would give you a 20% bonus to health and damage to help bridge that gap.

Inversely if you were super pred rank100 and you were playing a load of noobs all rank0 you would have -20% health and damage to help give them fair match against super pred.

yeah agree. private games all stock ‘as it is’ no modification

And yeah its flawed cuz i just thought of it waiting for my next match lol, im not a statistician or mathamatician or programmer. but the idea is sound in its logic.

Now that I’m thinking about it, wouldn’t this be better as alternative game mode? While I understand it, I’m not sure how many people would like it.

Idk hopefully more people weigh in.

what is the downside in your opinion?

I personally dont see anything wrong but thats where everyone else opinion can help out.

i mean the more that i think about it i’d be on board if there was a season aspect to it to treat it as the games ranking system so every 2 month’s we’ll say it resets and you get rewards based on your rank that season.
cause lets be honest with the matchmaking as it is and in the games current state this game can’t afford a “ranked mode”

yeah thats fine. i mean im just thinking out loud.

just mull it over and think about it, if you come up with anything that could be bad leave a comment.

Thanks for looking

I think most games just use an ELO rating. Given that it’s a 1v4 match the game could always get the average ELO of 4 FT members.

The only downside I can even remotely think of would be if it’s its only based off wins and losses the ranking might not be entirely accurate. More so on the ft side, cause a person can get carried than get put in a match where the game thinks they’re better than the current pred, and they get the disadvantage even though they need it or it should be normal with no change. Maybe not a problem for the individual if their team is ranked well, but what if it’s a whole lobby?

The slaughtering that would happen lol. Which I guess wouldn’t be too bad if it’s only one match every once in a while. But this is literally the only thing I can even remotely think of as a downside.

yeah thats a valid and good point.

How about based on the XP you get and how many hits on the predator or if you killed the predator… or what do you see as a solution to that issue?

Based of xp seems viable, on FT I am normally around 1-2k higher than the next player to me and most times its me getting pointed by the pred because from the first skirmish they see me as the threat.

Only problem I can see with this however is that each game will have inconsistencies, e.g “in my last game it took 3 swings of a combi stick to down a FT member, this game it took 5 wtf?” no hating on preds but I am sure you guys count swings to know when you are going to down a FT member, same said for FT although we dont quite know how many bullets it takes

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Now your talking about q times of 3 hrs for high rank. This is not a moba with all countries playing it

Actually I’m not sure if I posted it before, but ya something like that. Like how much damage and spotting you did or something. Xp might be good too.
I think I said something like this in another post asking for ranked mode.

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This wouldnt affect queue times, it would buff nerf teams according to skill but match you regardless of skill

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EXACTLY

It wouldnt split anyone