Time to end the cloaking debate (video)

Tested it on PC…

All graphical settings look pretty much the same… except frames go lower lol as the usual

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U know what the issue here is…

If i was playing on the fireteam team, i would just use my shotgun to deal massive amounts of the damage to a predator who is trying to melee rush mostly.

Literally Easy win by only just knowing how to hit and use skills and working together… one guy parries while other guy lands full blank on predator body…

If predator is keeping it range and shit… then fireteam should stick somewhere indoors out of predator vision mudded up.

Negative. He is living tissue over metal endo skeleton.

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Ohhhh boooo hooo. A pc player has to actually try now instead of hitting the pred from across the mapp booo hooo

I don’t even think you’ve properly read what you replied to.

I still have killed every pred my premade comes across in hunt. I guess because yall pc players are used to playing with potato graphic modes now have to really play and all these “ top tier” players will be exposed for being lack luster exploit users smmmm.

I did tho. The only players complaining about the cloak are the pc players so it’s obvious they lack true skill

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It only needs more blur at close range, while moving. Possibly a streak giving a sense of direction on leaps, while close too.

I think it’s fine at range currently.

PS. I’m a PS4 player, and I don’t think I have complained once. I’m merely offering a third perspective to the debate.

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This I can agree with. The shimmer up close is not horrible when running or walking the biggest issue is the leap in where you completely invisible jump and landing

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Blurr should resemble this image

Also textures needs fixing IMO if u ask me lol.

vision length and render distance should stay the same if u ask me… maybe increase by a little bit to like reach at least the closest radius of closest buildings… but then its debatable… i think we should give it a proper week until people adjust their eyes lmao…

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Bingo, I should also point out PS4 players can not physically turn their character fast enough to follow the leaps. So without giving us a little hint (at close range) we are at a disadvantage.

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I have found no issues buty sensitivity is also turned all the way up. I gave found a work around which is quick aiming in while turning

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Not without having a squirrely sens to begin with lol

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As i said… if they were gonna fix the cloak without adding aim assist to the game, it will basically look like its unfair lmao…

So if they add AIM ASSIST for PS4 players then i think its fair that there should be better hitbox anatomy for predator… and bullet drop for fireteam.

And i know u guys know what im saying lmao… i made a topic about this.

Been playing max since launch and its not even as bad as max call of duty or halo

I just think both sides need to consider a few more variables before they decide the other side is unreasonable.

@Thunder-Cats, I’ll try that.

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Dude, nobody is upset that they nerfed it for long range snipers, everyone agrees it was a NEEDED change. The issue is at medium ranges, AR or SMG range. If he leaps you can’t see shit, you can’t track him, like at all (at least I can’t). The change should stay in the game but above 100 or 150 meters so you don’t sniper across the trainyard on derail.

Well halo has ridiculous aim assist so im surprised you take issue in it.

As for cod yeah especially new cod games, tend to have slower TTK so the slower sens is better for keeping on target.

I am having zero issues and im a ps4 player. So git gud I guess

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Okay can someone then tell me why won’t it be better to add this what i will just mention in the list :

  1. Aim assist (for people who cant turn and don’t want to use skills i guess)
  2. Better body anatomy damage (also make a topic about it)
  3. Bullet Drop
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