Too much healing

There are just too many ways to heal you up again, which makes actually the game ridiculous unbalanced, places the scout into a useless categorie (since he is basicly designed to harrass from range) and it makes it too easy for the fireteam to escape, unless people play for the first time.

if everyone chooses healitems, like they actually do in every game right now, you got already 12 heals throughout the team only from medpacks, then 8 heals from syringe and additional all the heals you can pick up.
On Top of it people can even be revived realy fast and they don’t even need items or medpack charges for it.

As predator there is only one viable playstyle right now and that is berserk running in, slay people to death with melee and quickly gather the skull and escape again.

healing needs to be reduced by a huge amount. remove medpacks entirely.

1 Like

I agree, its ridiculous how u can have 10+ heals and from other teammates and can use grenade launcher and minigun or a heavy dmr

dont remove med packs entirely just make them class specific. Support is only one that can take ammo. Assault = medi. etc etc

same with special weapons. support can take minigun but not recon. recon can take grenade launcher but assault cant. whatever… just mix it up a bit.

2 Likes

would still not fix the problem because everyone will just pick the one with medpacks.
If you restrict it to a class then there needs to be restrictions to choosing a class too… basicly each class only allowed once.

yeah everyone can take assault and have alot of heals, but then you dont get any ammo. what use is that if you cant re arm? not everyone would because you would need a ballanced team to win. At least 1 support class and 1 assault minimum. if you all pick the same then you will be without something you need

i think you should only be able to pick just one medkits or the fieldsyrette