Training Exercise - 4 v 4 v 3

Lots of people have suggested various versions of this, I thought I’d try one myself.

The new cosmetics, the Viper ones got me thinking about different teams of FT’s, and how they must train or run exercises in environments like the maps we already have.
I’d like to suggest 3 teams of four but understand the need to not take up so many players from regular lobbies, so 8 will work or even two teams of 3 should be fine for my idea.
Your team will have to wear or equip skins from one of the sets that the mode allows, you don’t have to go all out, probably weapon skins and a head Identifier. Blue, Red, Gold, and Green teams, you pick your team and the slots you want to identify you.

The Predators are not Markable in this mode, although you can still spot their area. They also only have one weapon each, but can use each other’s, so smart Pred’s will being in different weapons (or it will be a requirement. If so, one of each weapon might be available at the start of the match.)
These Pred’s also gain a reduction on cloaking energy, as long as they stay still they’re energy doesn’t decrease. (See below.)
You might be thinking I’ve lost it, but it has to do with the title, this isn’t a FT training exercise, it’s a young Pred one. There’s one other thing I forgot to mention, the Pred’s can only attack one at a time, each is selected randomly every minute or so. When they’re selected they can engage either FT. (So when it’s not their turn their energy doesn’t decrease.)
They may have a weaker slam as I see a lot of that being the opening attack.

They’re playing a game called Capture the Skull, the Yautja with the most skulls wins.

The FT members have no reinforcements in this mode as it’s not supposed to be a lethal exercise. Yes the two FT’s are able to fight and down each other but they can’t finish them off and it’s a game so give a little leeway. They’re using hi tech paint bullets or something and playing by an honour system. They’re all carrying normal ammo too, and there’s stockpiles in the field.

If the Yautja are all killed the FT can either fight it out or Radio in for pick up. Whichever fits the mode better. The Pred bodies might even end up being something you’re awarded points for if your holding them at the end of the match ie. standing in a ten foot radius.
Pred’s might also be eligible for said points if they recover any fallen hunters.

When a Pred’s time is up, they have to clear the area and can move extra fast to do this regardless of class. Other things like automatic cloaking or unlimited jumps might be a thing but maybe not. The FT shouldn’t pursue in case they’re being lead to the next Pred and both sides will know what’s next even if their characters don’t.

I tried to include things that aren’t to my preferred style of play but that I feel add to this type of mode. Tell me what you think and my apologies for the ADHD’ness of it.