Tweaking settings for better frames (PC)

So I get mad when I drop below 60fps, 55fps is the most I will tolerate. At the same time I don’t want the game to look like dogshit.

I have tweaked and tested, tweaked and tested especially on backwater where frames drop a lot… below are my settings for almost always 60fps. Graphics card is GTX 1060.

Antialiasing: medium
Effects: high
Foliage: high
Post-processing: high
Shadows: medium
Textures: low (yes low!)
View distance: low

Some observations:

Antialiasing, effects, foliage and post-processing can be put to epic or even cinematic with very little difference.
Antialiasing levels have almost fuck all difference apart from low, which means off essentially. As a video on youtube has pointed out, this is most likely FXAA.
Effects, foliage and post-processing surprisingly have little impact.
As most people know, shadows make a big difference but in this game its absurd. Medium if you pity your graphics card and frames.
Textures. This I do not understand. A decent graphics card shouldn’t show differences between low-medium-high settings but it sure does here.
View distance. Big big impact but it’s not consistent. Had to run around in backwater as a predator to see the dips in frames. Gameplay-wise, I personally do not see a difference. Low it is.

Hope it helps.

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very different settings&gpu, but I too can’t get 60fps stable ofc. (1440p, everything epic, AA&Textures on cinematic)

But I prefer to dip in the low 50s than to downgrade visual quality THAT much…I wouldn’t set the textures on low if I were u…it probably looks horrible. not worth it imo…might be better to lower res scale maybe at that point
I will try tweaking the shadows tho for sure…how bad are they on medium?

How much of a gain did it give you dropping textures from high to low?

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Gained about 10fps from dropping textures from medium to low. By the way, there is a video on youtube that shows that there is almost no difference to textures from medium and above. I certainly couldnt see any in my testing.
Defo try dropping the shadows. Its the biggest offender by far. Low is a no-no as it looks awful. Medium is alright but the hop to high is too much for my graphics card at least. GTX 1060 6GB

I still do not understand why such a dip in performance when going low->medium->high etc in textures. It makes no sense.

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Textures i believe are how quickly it puts everything into VRAM. The higher the setting of textures the quicker the highest resolution version of that texture it loads in. THe Lower the setting the slower it loads in but eventually they do. You can tell by looking at how the textures for the skull and cross bones image load in during Infiltration in the chopper…it loads in all the time but on LOW setting of texture it loads in slower. But they all eventually do. I think its just utilizing your VRAM more efficiently (hence it loads in slower) rather than expense it all at once.
This game’s textures aren’t optimized at all. Otherwise, those textures need low res, mid res and high res (or more ) at different times depending on distance to the camera. They apparently only have extremely low and extremely high versions.

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I have to make a correction on your post. It has nothing to do with the speed of the loading of the textures. It’s the quality of the textures themselves. The speed of the loading has to do with what kind of graphics card you have.

It just doesnt make sense that a GTX1060 6GB shows such a performance difference between low and medium textures. It’s ridiculous.
And this further confirms the poor optimisation like you said.

I’ll only recommend Cinematic Textures only if you have 8GB or more Vram. I did it before…i’ll probably do it again…but the last time i did it I started to pop in and out of place.

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Shadows is the biggest offender, followed by view distance
Textures are inconsistent. On some maps lowering them helps, on others it barely makes any difference.

Worst map is Backwater on the shore.

BTW lowering shadows to low not only makes the game look like GC era, it also introduces a glitch where your weapons (FT) disappear from the screen.
Shadows from Medium to Cinematic make little difference on visuals but they hog the GPU

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Yep agree on that 100%.

My anti-aliasing sucks on all settings in trying to get Dutch’s hair to not look like a noise mess. only the Post-Processesing seems to remove it through adding film grain. I think they really need to fix this as AA really actually does nothing that I can see.

Post-Processesing to note: Adds a depth blurring to backgrounds depending on where the camera is focused on and only affects the cinematics and the mainmenu screens. I recommend them to be LOW which apparently turns it off.

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Cool find!

Thx for your help. Personally I think they some problems in the graphics codes like you metioned some things doesnt make even sense. Hopefully they fix somethin and the game will run much smoother. Not everybody has a 2080ti with a i9 9600k…

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