Unheard opinions like always

TLDR: can’t balance the game because the learning curve is the biggest problem. Nerf FT damage by 5%, buff LMS damage 20%. Leave pred melee alone. Nerf splash damage of caster in the open, have it use 10% more energy to limit spamming.

So lately I’ve been seeing a lot of back and forth with regards to balancing the game. The majority of the arguements are FT OP because of damage output, Pred Melee OP and currently the Plasma Spammer is OP. So here’s my take as a filthy casual console peasant.

FT OP - Overall as it stands right now I agree with this. I still feel the FT does too much damage. 1 mistake in close engagement for a pred results in second wind or damn near close too. By close engagement I’m talking accurate grenade range, not melee. The FT simply puts out too much singular damage. When multiplied by a team effort the Predator really doesn’t stand a chance. While this is able to be worked around by good preds, it takes time. Usually with a half decent/good fireteam, enough time to clear the mission and push exfil.

I think FT needs to have a small (3%-5%) damage reduction. Buff last man standing however (make that have a 10%-20% damage boost) to balance out 1v1 situations and make the endgame a real challenge in the spirit of the movies.

Predator Melee OP: I disagree with this because of the fireteams damage output. As it stands right now, clever melee is effective and rewarding. If you know you’re 1 on 1 and know how use the weapon you’re holding, the Fireteam member by himself doesn’t stand a chance. If you jump in the middle of all 4 swinging a combistick and 1 FT member has a brain, you don’t stand a chance. Hit and runs are effective though, but again as I mentioned earlier, this can sometimes be just slow enough to allow exfil. I think pred melee overall is in a good spot. It could be better, it could be worse. I don’t know if tinkering with it is the best idea however.

Pred plasma spam: This isn’t “OP” exactly but I do think it’s an issue. Pred can honestly just rain plasma with the right build and the splash damage is a little too wide. I think the splash should stay the same in buildings to help deal with campers, but in the open reduce the cone back to what it was so a little bit of accuracy is needed. Also raise the damage (a LITTLE not to one hit down levels) of charged blasts that hit dead on. This would encourage more charging and less blind fire. This balances things a little better I think.

Overall: The balance of this game is and will forever be all over the place. Simply because there is no thought into teaching FT the mechanics to work together and work effectively. Especially right now I’ve noticed an influx of newer and younger players. This is fine but they don’t understand, and won’t understand the fundamentals of team work the FT was designed around without being taught. Until that’s addressed, your never gonna have balance. You lower the bar for the potatoes it makes capable players god tier. You raise the bar for the capable players, your average Joe COD crossover is a Predator trophy in waiting. The only way to fix this is to break things down Barney style to new players so they get the point.

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Agreed

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Sony really hurt this game when it comes to teaching newbies, the rework to the party system made psn communities worthless because you can make a party in the communities to try to reach out to the new players and pass knowledge along like we used to be able to

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Just give them aim assist so FT damage can be tuned down to levels acceptable for a 4v1 game.

Makes no sense to balance the game around half the team missing the predator because they can’t hit it when its leaping.

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This game does not need it

I wouldn’t be against this but honestly that doesn’t really fix any of the issues. Lately from what I’ve seen the only difference between low skill PC players vs. low skill console is the PC guys do like 300 more damage on average.

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There is that and aim assist wont do anything with grenades. And tbh there is a slight aim assist for console its not evident on normal gameplay but if you are ads and you slowly pan back and forth the aim assist is evident and very very noticeable

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Eh…it doesn’t need it with crossplay off. To those masochists like myself who still run with crossplay on. That aim assist would be really good against PC preds who always seem to have “an extra step” when playing against console

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The first big step is to force game chat in the game. Regardless if your in a psn party or whatever. Gamechat needs to be a must so the Predator can plan accordingly. 2nd big step is to make the ft weapons 15% less viable against the pres

It is slight, I’ve noticed and gotten used to it. Helps more against AI than pred for me but I think it could be better. Again this is mostly for crossplay.

Ill take 300 damage over 100 its the difference between a second wind or not.
Once you hit the “average” range, the average PC player can hit a predator jumping overhead. The average PS4 player you can sprint around in circles because their controls are so shit they have no form of turn acceleration.

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I play with it on I find no difficulty aiming in on the pred. Sometimes the preds are just built to be speed machines and no matter how hard you try you will not get a beeded in them. Thats the same for both platforms

My sensitivity is so high i can spin on a dime

Maxing out controller sensitivity isn’t turn acceleration.

Basically compare this game to any other console FPS and compare the difference in jankiness of controls.

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Why do you quote everything. The mechanics of this form let me see what u are talking about lol. U just waste key strokes. Even more so when that all the post was lol

I dont play any other fps because all of the are shit. This is the only true fps out there

They already have aim assist

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Ok opinion discarded

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See now this quite makes sense not a waste of key strokes. Didnt any of you take computer lessons in school. Less keystrokes the better

Do you actually make posts on your PC and not your phone?

Inb4 derailing thread

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You really can’t balance the game that has an alien in it going against squishy humans.

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