Unheard opinions like always

It’s there. I forgot exactly who but someone actually did a video a few months ago demonstrating it. It’s slight and mostly noticeable strafing. Like I said it helps me with AI, not so much with Pred. Results vary obviously though

Just to be clear, Manual aim assist (which is basically you using your controller a certain way) is not the same as AUTO-aim assist which are programmed into games like Assassins Creed.

There was a video of a guy demonstrating that aim assist exists in the game and we were debating it on the forums. Nobody actually got him until he made it clear what he actually was doing. Which was basically telling us how to use the controller. Nothing new there, he was just being ambiguous.
and he kept claiming there was some kind of sticking happening on the targets…head or something which in actuality was just the giant hit box depending on the weapon you use.

I agree almost completely. Definitely should buff Last Man Standing, for better endgame.

Right now, I think the best EASY change would be to simply remove Yautja’s bane, fearless, and down range. I think assault deadly could be an issue, but at least they wouldn’t be able to use field medic.

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I’m inclined to agree those perks should just be flat added across the board or eliminated at this point. Rather focus on more strategic “perks”

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It’s auto rotation. I wasn’t explaining “how to use a controller.” Auto rotation is actually used in a lot of console games, but usually there is also aim assist in the form of aim friction or sticky aim.

For this game to balance console and PC players sticky aim would be the way to do it. Here is the best explanation I could find online quickly.

Every person in the game has an invisible-rectangular box around them. The reticule of each player will become ‘stuck’ once it has landed inside of this area and slightly follow the box. This is designed to aid in the aiming of a target. But, is not the same as ‘auto-aim’ or ‘aim-assist’ where the reticule automatically targets the nearest box.

The sticky aim function only works once you have actually moved your reticule inside the area of the box. Once ‘there,’ the sticky aim is activated. However, it will not do all the work on its own.

In most games, If you don’t move with it or if you move against it, you cancel the sticky assist. However, if moving with it–it makes it easier to track a moving player while shooting at them.

I’m still convinced this is the existing hit box of each AI, Pred or FT member. It is apparent on either side regardless of using Kb/mouse or controller. It only determines where the dmg area is on a particlar area of the 3d character and is not dependant on controller type. its more dependant on the actual hitbox per character class/ ai type ( and thats hardcoded).

As far a stickyness goes, it all depends on how large that hit box is.

This is the defininition of hitbox:
A hitbox is an invisible shape commonly used in video games for real-time collision detection; it is a type of bounding box . … Hitboxes are used to detect “one-way” collisions such as a character being hit by a punch or a bullet.

but in regards to actual programmed Auto-“anything” that helps you target your enemy, then i’'m really not sure. Thats really up to how its been programmed in the game. But as far as I know, there has been no documented programmed assistance for aiming in PHG. Thats just what i know.