Using the mimicry wheel through AUDIO DECOY

I’ve always wanted to be able to play the lines of the mimicry wheel through the audio decoys 'i ve scattered around fireteam members instead of doing this through the predator itself.

That way you could lure a player with a voice line like (help me! , come over here!, the roar of the predator) that would make players turn and seek the audio source or simply being confused my multiple audio sources around them.
We could aim at a deployed audio decoy and select the line.

Sometimes, predator buffs don’t mean raising his health or nerfing fireteam too bad, but instead we can have buffs that come in the form of new “tools” that can make him the lethal and smart weapon he was supposed to be.

The Recon drone seem in “PREDATORS” movie could also be created for this game. It could carry the lines, and also would drive the attention of some fireteam players trying to shoot it. Creating new openings for a close, or ranged attack from the predator.

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That would be awesome

As it stands, the mimicry wheel is kinda pointless - I mean it’s great for flavour, but doesn’t really help the Predator out
This could change that.

Fun idea to explore, hope Illfonic looks into this idea after all the bug patches etc

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and it would be kinda simple to do it. Just point it to a deployed one, select the line, and press x.
it won’t be a game changer of course but it might be useful in some situations

Yesterday, I managed to have all the fireteam members holed up inside a small buinding (a house) just waiting for me to enter. I would circle the buinding but as I was moving around so they were moving their eyes towards the doors i was passing by. Maybe that would have helped me in that situation.

I thought about this, and this thread stood out.
With what you said, they I find that if they beefed up the usefulness of AUdio decoy, it could pretty much make Motion Detector obsolete.IMHO, I never use the Motion Detector as it lacks luster simply because Audio Decoy has more dramatic effect.
What they could do is make Audio Decoy promiximity activated within a hearing radiusl. Once activated, it should notify you as the predator that it is active and in close proximity to FT members (this acts as a motion sensory). Then what you do on the Mimicry Wheel could be fed to any of those active Decoys.

Very similar to how the “voice decoy” was in AVP 2010.

Instead of having a mimicry that goes through the entire map, I would absolutely love the ability to throw taunts in directions people would think I am in and time them accordingly when FT walk by and my leisure.

Love the idea.