predator was fine before 2.0
Version 2.08 I think.
100% agree, you can follow the breadcrumbs right to the source.
The gameplay mechanics and such are cool. They need to make these new specializations strategic by lowering FT damage and increasing pred damage (slightly, not too much. Illfonic loves 10%, letās shoot for like 3%-5% to start) so that you need to utilize a full loadout with multiple specializations.
Running 3 assaults with deadly and a Dutch leader? Thats fine, youāre now limited health and ammo and very vulnerable at range.
4 field medics with self revives and dexterous? Great, you slow and canāt do enough damage to fend off hit and run style. Get up all you want youāre still going down.
Iād say eventually the player base will learn to balance the FT specializations and loadouts to be effective, but as of yesterday, I still see more people donāt even know about them.
I think Field medic support, Overseer Dutch ā25 and 2 Deadly assaults is all you need to destroy any predator. You have your health constantly topped off, every player has 175+ health, every player can bring grenades, and you could bring one lmg, one sawz50, and two assault rifles, for great damage at all ranges, and if the predator makes a good push for a down, field medic brings them back immediately with 139 health. Iām just lost with how any predator supposed to hunt that.
Ran a few games with some forum players this weekend. Usually a deadly or 2 and a leader was the main load out. Only needed reinforcements one game i think. Didnāt even get a chance to test field medic most games i ran it.
Played with a few builds but overall yeah preds just canāt push hard enough without getting dead. Melee is almost useless again. You need to be very good or the fireteam very bad to pull off melee, and you just canāt do enough damage at range most times
True. In my team comp, you could swap out field medic support for a leader Dutch 87 and it wonāt matter because the predator will spend all game running, healing, or watching the fireteam secure its corpse.
I strongly feel that the best way to remedy the situation is a significant damage boost across the board for the predator(25 to 50%). This way fireteams will be pushed to choose between being safe and stealthy or visible but dangerous.
At the moment, there is no reason to be stealthy with a coordinated squad, because defending yourself is easy.
I disagree. Rather, I think we should lower the damage to each other again and adjust.
I think that if we increase the damage, weāll just repeat the situation weāre in now.
But Predator passives are the same as Fireteam passives. Fireteam classes have two passives, for example Support Class will increase the starting ammo count for the whole squad and also give a damage resistance to teammates in close proximity.
Predator only has 3 Perk slots, Fireteam now has 4 (Specialist Role is just a fancy perk, letās be honest). The Predator should have been able to have 4 slots all along, and now it would need 5 slots for it to balance out.
But the Devs love their Fireteam, and this update is a sign that itās only going to get worst for Predator mains. When 4 Scouts with Grimtech pistols using Duelist can defeat a Viking in 3 mins then there is a serious problem.
Iād rather they gave all Predator classes the Height Advantage perk as a passive. Damage Resistance is more of an issue than Damage Output for Predators. If Predators could actually soak up damage then theyād be able to utilise their arsenal without having to disengage every 2 secs because they lost 3/4 of their health trying to land a fully charged caster/bow shot.
Thatās the point indeed
all you need now is 4 grimtech pistols with silencer
Or just run James Cameron class with the harsh language perk. The fire button hurls derogatory lizard remarks at the pred until he becomes so depressed he just retreats to his tree house to listen to awful music while cutting himself before eventually just self detonating in a mushroom cloud of despair and self loathing.
one can argue melee is not even an option and pred damage is under-powered just look at the numbers it doesnāt take much of a brain to figure out how bad balancing is.
we need to stop talking and go back to 1.05
Thereās a big difference now:
- the Fireteam has passive health regeneration specializations
This prevents the predator from depleting the fireteamās resources and health.
I honestly donāt think Overseer and Scavenger are enough of a problem for me to consider it a problem.
Overseer heals 10 each time you progress. This can eventually recover about 50-90, but the intervals are too wide apart to have much impact.
Scavenger heals 10 when you replenish your ammo. Itās good for healing wounds from dealing with guerrillas, but itās not powerful enough to fight Predators.
Yeah. Thatās the point. You always have full health when you engage the predator.
This may be a matter of personal skill.
If you are fighting them as a Predator, you are only margin of error against a charged and unleashed plasma cannon or bow and arrow.
The same is not a major issue when taking on them with melee weapons.
I think these two recovery SPs are perks that counter guerrillas, not predators.
Note: Iām not asking for these two to be enhanced.