Version 2.08 I think.

I was thinking about the purpose of the newly added SP in FT.
(I may have already talked about it a lot in another topic, but I wanted to discuss it again.)
As many people have said, I think this is an expansion of the playstyle.

I believe the following thoughts were in order
Isn’t it intended to induce people to act on their goals?
A lot of the SP requirements have been an action that a lot of players have been looking for against their allies in the past.
I think it’s a bad idea to guide them in this way instead of providing a tutorial, but at the same time I think it’s very effective.

  1. make the new class more attractive
    The new classes that have been added so far have not been able to go beyond the four basic classes.
    But SP serves as a great reason to choose them.
    I think these were added for new value to make the classes that will be added more attractive in the future

good point

  1. the ability to fight in a completely different way even in the same class
  2. the creation of a new way to get around.

The Bad.

  1. the amount of effect is too large and the power balance is out of balance.
  2. the differences between classes have faded
  3. no SP is available on the predator side

This is how I see it, but what about you guys?

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I think the Predator needs some rework.
If one 1 FT can second wind any Predator with one clip, 4 of them can delete it, literally.

Place four good FT’s in one team, even without them being on comms, the average or even good Predator doesn’t stand a chance.

I think that no SP for the Predator, can bring it’s damage and survivability on the FT’s level.

4 Likes

the problem is one could argue the predators already have their SP due to their hidden values

like the bonus melee dmg on sam zerk alpha and viking

or the take less bullet damage on scout and regular hunter

or the has more energy and has wider splash radius on his plasma caster on elder

or the thermal costs no energy on scout

as far as i know city hunter doesn’t have any
it’s just unlike the FT we aren’t told any of these perks

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albeit for the FT their SP’s are WAY OVERTUNED

people are getting crazy dmg numbers now

and i wouldn’t even say it changes your gameplay when all of the good ones are either take less or deal more dmg sure some specify a weapon but the ones that do are ether AR’s which are the best guns in the game or pistols which are the 2nd worst type of gun in the game

aside from the rez one on support which lets you rez people in 1 second i’m not even joking who the actual fuck at illfonic tested this and thought “yeah that’s fair on the highest hp class in the game”

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I’ve done the math based on what I’ve tried.
Now FTs can take down hunters, scouts, alphas, elders, and city hunters with one magazine of QR-4s.
I think it’s both the Predator and the FT that need to be reworked… I’m not sure.
Right now I feel like only the Predator has been left out of the trials. The plasma cannon is from ver 1.06…

to be fair some FT’s could do that before with one clips but they had to use certain weapons with certain perk set ups like the AR-W pit bull and the PDW it’s just now you can do it with anyweapon and if you choose these you get to kill predators in less than 3 seconds which is faster than any melee
weapon combo in the game before only the PDW could do this with a specfic perk set up as assault

you can also add samurai to that list as hunter actually has pretty much the same hp because of his passive bullet dmg resistance i think it’s different by like 60-80hp cause i know the alpha only actually has 90 hp more than scout cause of it’s passive bullet dmg resistance

it’s kinda funny kinda sad when you do it to a predator cause they always jump in 2ndwind in place cause they got scared at how quickly they died and then immediately SD

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Yes completely and definitly a pro. I actaully made a vid a while back saying to rework the classes to make them more interesting and more unique and to actaully matter. This does the same thing only better. Only problem is I don’t think the specializations do enough to push playstyles, either the playstyles are too limiting and need to be used in conjunction with others or aren’t powerful enough.

Same statement. Yes. Pred needs SP. Even more then the FT did because at least they had the passives. Preds have nothing distinguishing from each other. Plus Yin/Yang this will help with balance.

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predators have passives tho they just don’t tell you you have to test them out see my post above

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Those are more relatable to passives then SP.

Scout has sprint damage resist and post sprint damage.

Scout has infinite heat vision. More comparable.

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It’s troubling to me that there is so much information listed in Patchnote that has been buried or not explained from the beginning.
It’s very scary to try it yourself and not know if you’re right.
Come to think of it, not being able to figure out if SP is enabled or not is my gripe.
I thought it would be nice to have some kind of effect or icon.

Back to the topic at hand.
Perhaps, but I think the hidden parts will remain intact or be changed like the assault/support/scout this time.
Or I believe it will be refurbished so that it will be firmly displayed above the class statuses, like FT.

idk man to me SP’s and passives are the same thing as they push you to playing a certain way the only difference is teh amount of power they offer as of right now

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But SP and passives stack. Passives and nothing, don’t stack. Plus most of the preds passives are weak compared to the FT passives. One extra damage yay.

Not to mention SP allows much more variety from a single class.

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right but right now if you think about it SPs are just a fourth perk slot as they pretty much just do some variation of a perk that already exists which happens to stack on top of passives cause Perks also do this

still it’s a semantic thing as with SP’s i’d be just as happy if i could just equip a fourth perk cause that’s kinda what they are if we aren’t listing them as passives which are mostly unique to each class

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The issue of being able to have the firepower to take out a Predator with any weapon (except CS-12) is exactly what I mentioned above, 1 and 2 of The Bad.

Right now, people don’t even realize the SP exists or how strong it is yet, but if they all realized or defaulted to loadout, the maximum increase in firepower would be nearly 120%.
This is a storm of fire that even the Vikings can’t withstand.

However, I’m worried that if you simply increase your durability, you’ll be buffed even more, just like this one!

So now FT’s have an extra perk on top of actaully useful passives.

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i mean basically what i wish i could know is at what point did they dev’s decide they wanted to do this

cause if htey had decided say 2 months ago then those balance patches simply shouldn’t have happened because these could have simply solved any issue assuming the predator didn’t recieve any nerfs or the FT didn’t recieve any buffs as the buffs would’ve been these SP’s

kinda in the same way we have the hindsight of knowing now that the combistick probably was fine back in patch 1.04 and didn’t need to get gutted in patch 1.06 and again in patch 1.12? i think because at that time the FT simply didn’t know how to parry or what guns were actually good kinda like back then pre 1.06 people thought the berzerker was the best predator class in the game

(because keep in mind most FT guns have never been nerfed i think the only ones that have been are the snipers hammerhead and 2XL)

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And only 6 bullets from SAWZ 50 is enough to 2nd wind a Scout.

Take Mercenary with Bane, at mid range, Predator is gonna light up like a Christmas tree.

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It’s even worse than what you described. Just 1 or 2 decent (not good, decent) fireteam members in the lobby and an avarage or even good Predator is never winning.

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Ikr scouts health right now is joke against any decent team of randoms or 1-2 good players.

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I think the imbalance comes from 2.0 part 1 multiplied by 2.8. In my opinion, predators were dominant in pre 2.0, a little weak after 2.0, weak but viably stealthy after 2.5, and finally 2.8 comes in and makes fireteam stronger in terms of health sustain and damage output.

I’ve ran 5 private matches against friends, and the closest I came to winning was a 1v1 with a full health Dutch with stims at the reinforcements, which he completed, so once the whole team was back, the most I could do was annoy them until they exfiled. There is a small caveat that I can only effectively use the elder sword and plasma pistol due to bugs, but even so, the predator is simply too weak to threaten the new specialized fireteam classes and you just get shredded for any small mistakes if you push up to melee.

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