I’ve been playing the game since its release, so I know this discussion has been repeated many times.
But now that I’m here, I wanted to reiterate my opinion.
・ The structure of the mission should be changed.
The current mission is too simple and too short. Easy is good, but short is not very good.
We believe that the balance should be in favor of FT at first, but in favor of Pred over time.
※This implies a design in which the power of the FT is diminished by the passage of time and obstacles.
Since all the missions use only one or two areas of a large map, it would be preferable to have a mission large enough to visit all of them.
It is necessary to create a search / survival / elimination in each area that can be completed in about 10~12 minutes.
I would like to see a change where you have to do search / survival / elimination for 3~5 minutes in one area, and clear 3~4 areas in total to escape.
・adjust the overall damage
Ignore the specific numbers.
FT is currently capable of dealing 30%-100% damage when dealing with Pred alone.
Given that it is 1:4, the ideal maximum damage that a single FT can do is 30%.
This should be adjusted by lowering the damage itself or by DPS, rather than setting a damage cap on FT.
(※20% for AR, 30% for SR, and 10% for HG is my personal ideal maximum damage per magazine.)
Pred should lower the AoE range and damage a bit since the plasma cannon is broken with the addition of Specialization.
(※One shot kills are great fun, but low risk one shot kills break the game.)
It might be a good idea to adjust it so that a zero charge has a wide AoE but low damage, and a full charge has high damage but almost no AoE
The current environment (ver. 2.19) seems to be a short game made even shorter by the high damage and short missions of both sides.