Weapon Balance and Issues Post Here

Net Gun
-When a FT member is tangled they stil have full movement. I believe a 50 percent slow justifies a FT to stick together.
-Netgun more dmg when pinned to a wall.

Invisibility
-It still needs fine tunning
-on PC with shadows med to High you can see a slight outline (100 percent tested)
-Invis should activate in 2 sec

Combistick
-For getting the item late for some people-just to get nerfed into the ground…
-Some people like melee style and the predator should be able to swing it back to normal speed

Bear Traps
-Tripped Bear traps should be able to be picked back up

Class Diversity
-Scout is fast but nothing sets him apart besides speed.
-Hunter good all around… more in you face oriented.
-Elder is all around best class
-Zerker doesn’t seem like a raging hulk… more like the Chris Farley of predators

-Scout increased tracking ability; when spotted the drop of time is 50% increased down range dmg doesn’t stack with downrange
-Hunter is basic model and requires no tuning
-Zerker can grab a FT member for 4 sec and leap with them away from the ft… even slam the ft member into the ground/
-Elder has dithered lens and weapon swap perk already in his kit.

any other ideas. its just to give some diversity to the predators. i just hope illfonic has diversity in the kits and not nerf zerker cause samurai is coming out.

I don’t play zerker cause his hit-box is massive to his hp ratio

1 Like

I dont think used bear traps should be picked up but unused ones for sure

4 Likes

Re-enforcement no syringes

3 Likes

No gear period just full ammo

Some of the missions are short and my last match I let them re-enforce next to the fucking chopper in Aztec. Like WTF is that. RNG not in my favor i guess.

2 Likes

Also bear traps should slow movement for a short amount of time

Full charge direct caster shot should be a down like it used to be FFS.

2 Likes

i’ve expected this was a thing for a while and i still have people that tell me it’s not true

it depends on lighting but with my rtx2080 upgraded from 1070 ti… i can def tell the diff… and other times the pred cloak works really well when hes moving…

Zerker has to use those 4 seconds to carry the FT all the way back to his

Van down by the river!

Or he drops them and starts to comedically fall into random objects and break them for the remainder of the match.

zerker is truely feast or famine… i will say this… zerker is best with netgun and stopping them from the helo

lately ive been using no warpaint and trying to make my preds blend into the environemnt… screw the bling it will only get you killed… and if your a FT member that war paint just intensifies it… difference between healing or getting sniped at 800m

Net gun is completely broken, if you want to buff it, reduce the time it takes to get out of it, or reduce the number of shots

You have footage of the 100% tested pred invisibility not working obviously? Post please :0

I think the dropped health packs should have less hp, not what they give back but to destroy them. Damn things take how many plasma caster shots to destroy?? And when you get a full team using them when they each have a health pack plus 2 med stims AND they get reinforced? That shit is aids. I also wish that impenetrable would scale more depending on your total hp pool so it was actually viable for scout and made a difference.

Its how many kits are it it. 3 kits 3 shots

Sometimes med kits are perfect for traps and plasma full charge shots

100% is true. With graphics down to 0 you can see an idle cloaked pred. Only ppl saying its not true and are aggressively attacking any form of bringing this up are PC FT that are exploiting this bug.

1 Like

Elder/Greyback - Able to still use plasma caster laser lock on even when hes lost his mask.

Predators - weapons that are equipped are visible on the character model.

Mimic wheel - need fine tuning a little, and they need to sound a bit more distorted like in the films when used as the Predator.

Fire team - mud up duration meter would be handy, but not priority.

If claimed by predator then they can NOT be respawned.

Knife - when using the knife to parry, I think it would be more realistic if it also has HP so there is a possibility it can break if used to parry.

That’s just a few ideas from me as most of what been mentioned seems to have covered some of my gripes with the current balance of things.

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