Thatâs the thing that needs to be accept by devs, you can not.
K&M has a flexibility and ease of use that controllers can not achieve unless you get one of the ones with pedal levers that cost like 300 and still its not even the same and just buy a fucking PC at that point.
Games like RB6 Seige just recently addressed minor issues like recoil recently with a certain gun. On PC it was fine, controllable with practice, moment you tried with a controller it went to the sky like you trying to spin the gun like in Terminator 2 every shot.
Right now, all the guns, have basic/minimal recoil even for a controller, its pretty laser accurate.
Starting simple by bumping recoil up, especially for the high tier DPS weapons could bring things in line slowly, but gamers will be gamers and master it eventually. Address PC and PS4 separately. Thats why crossplay is a nightmare in PvP games.
Iâve said it before, the weapon slots and classes need a revamp or reorganization, restrict weapons and classes, make roles essential and give them weaknesses and strengths, reserve gear/weapons for only certain classes, i.e. battlefield 3 style which got a hold of a sweet spot, not perfect but worked very well. Turn assault into a medic, support into the ammo guy with his ammo and big guns.
Rework the secondary slot of weapons so pistols actually have a use in this besides the 2XL and memeing.
Recon could actually be fucking recon and not just everyone. Scout could be the glass cannon speed guy with low health. The usual stuff we see in games (because it normally works)
Give classes a unique icon so when theyâre scanned by pred in thermal he can see who he would want to address first if a team has a good role selection. Promotes some stalking before just rushing, could even bring scanning for loadouts (put on the scoreboard screen who cares, doesnât have to be fancy) something that could identify who is the bigger threat.
Right now its find team, kill them. No stalk, intel gathering promoted, sure âpointsâ but thatâs nothing, the only numbers most are concerned about is the in game currency (different topic)
Some guns do need a tone down because again individually theyâre fine, but as a 4 stack it can go over board.
Fireteam should be addressed as a 4 player team, 4 guns, 4 health bars, 4 sets of gear uses. If multiplied by 4 its too much then address it. If something like a weapon is left short individually, then thats okay because its not about 1 person, its about 4 of you.
Force team play and roles. Fuck the âplay it your wayâ mentality.
Predators on the other hand, its the opposite, only one in play, so address them individually.
People say Berserkers seems OP and on health so limit his boar spawn, nerf HIS swing combo or just take his combi till a better solution is found. âBut lore, and Pred thisâ bite me, its video game, balance should come first before the small details of lore. I love this shit but all masses go to first YouTube video that say EZ wins preds and this is the shit yall get for it. Well it seems exploitable so either fix or remove it. I think its in a fair place, lot of people disagree, I dont play berserker so I dont know.
The issues in one predator class dont always trickle down to other classes so while combis arenât much risk to big dude against 4 people it is still quite the risk as the Scout and a bold move as a hunter. Not saying buff for them but I hope yall get my point Iâm getting at.
I just think alot of stuff is being addressed the wrong way and certain pills are hard to swallow like illfonic shouldnât have done crossplay because its too much to balance out properly.