Weapon diversity/balance

illfonic, I was thinking, what if the predators weapons functioned differently beyond just attack speed and damage.
For instance the staff doing average damage on a large area around the predator, the axe doing half damage even when blocked, and the sword causing bleed damage until the player heals.

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bleed damage on the knife is a good idea. maybe 2 damage/sec for 20seconds or untill healed.
But only when you land full 3hit combo not from the single hitter. stops abuse of “run in 1slash and bleed them”

I think that it should be minimal damage on hit then and getting multiple hits just extends the duration, so it would be precisely hit and run tactics. I think the bow should function similarly.