While the developers analyze the game after the patch and read feedbacks, let's talk about DLC

Many say that they want to see a city hunter, a map of the city, but I would like to see the DLC in the movie “Predators.”

Content: 3 new predators, adding their own unique features to the common pool of devices and having their own characteristics as a class.

Class Tracker- Adds a whistle to the game that calls a pack of hounds. The hounds flee for those who were previously noted in thermal vision and hit a person painfully enough, although they die quickly. If you don’t have enough of the windows that the NPCs give you to attack, create them yourself.

The tracker, like his friend, which we will discuss below, is an easy class, it does not have a large amount of armor. His devices and perks that he brought into the game will be available to hunter and scout classes. A berserker with hounds would be too much.

The first perk the tracker brings with it is Curiosity. Your predator begins to click a little more often, but now it is impossible to determine where the sound comes from, it seems to sound everywhere from around the squad.

The second perk: “If it bleeds …” - cutting and stitching injuries cause people to bleed, this does not cause significant damage on its own, but a runaway soldier will receive a penalty for treatment, and the blood left on the ground for some time will leave a thermal mark if the soldier is smeared with dirt.

Third perk: “Ambush Master” - the essence of this perk is that you do much more damage if you attack the enemy in the back. Skip the squad forward and make them turn around in fear.

The second class is Falconer. The only class in the game that does not have a plasma gun.

Also a feature of this class is that since it does not have a shoulder gun, it can take a third type of weapon with it.

The device that he adds to the game is Drone. In fact, this is a flying camera with a thermal imager which the player controls, having found and marking people out of it, a predator can “fix” the drone to a specific member of the squad and it will mark it until it is seen and shot down. Or you can call the drone with 1 button and he will return to you himself.

Perks: 1. False information. - periodically, the predator sends out interferences that remove all the markers on the screen and the map, and also turn off the HUD for a while, after this there are more job marks on the map, but many of them are fake and mark an empty spot. So people will either have to show good memory or separate and check all the points one by one. Or split up.

  1. Patience - the longer you watch the victim, the more you learn about it, every few seconds of observing the marked goals you get the Patience stack, each stack increases the damage of your next attack on the marked target 2, 3, 4, 5 times. Having studied the target enough, you can literally destroy it with one blow, but if you take damage you will lose all the accumulated effects.

  2. You take 700% more damage from an Asian with a katana. (Hah! Just a joke.) Actually the third perk - Easy tread.

You do not break your camouflage when moving through trees. In addition, you do not cause the effect of “falling foliage” when moving along branches.

Only the hunter and the scout can take these perks.

The third class is Berserker.

He does not bring new devices into the game but gives IMPROVEMENTS AVAILABLE!

  1. Replacing blades on hand blades, you replace 2 fast with 1 slow, but with increased damage and attack range.

  2. Improving the plasma gun, now it charges 20% longer but shoots three charges at once in turn.

The berserker perks are available to all classes.

  1. Contempt: Your “crushing attack” no longer causes a blinding effect; instead, it discards everyone around and repels them for some frustration.

  2. Skillful collector: You spend the long execution faster. (The berserker simply takes the skull and spine straight from the back.)

  3. Crush them. Your weapon with a crushing type of attack takes an additional 30 percent stamina from the victim.

Now let’s talk about things that are peculiar only to these three.

Berserker - his health is constantly restored by itself, and the more damage is made, the faster it will return to normal. Health is not fully restored, but will return to an indicator of 70% quickly enough. In battle, regeneration is disabled.

The tracker - its ability to notice environmental changes is much higher than that of any other predator, every time soldiers scare birds or boars or raise an alarm in the camp - the tracker receives a visual hint. And in the first two cases, it’s also about the direction of movement of the targets. (Animals run away in the direction opposite from people, the Tracker knows this and uses this information)

Falconer- is the most cautious class of all those present in the game, he must kill you quickly and cleanly, otherwise he will have problems. Falconer camouflage is charged from the heat around and does not require a main power source, its health is even slightly lower than that of a scout.

Now let’s talk about FT characters

All of them are already somehow familiar with these creatures and in general, they know the rules of the game. I would do this four like this:

Royce: belongs to the class of “assault”.

Perks that he brings to the game:
Persistence: On the verge of death, he is filled with determination. If during the battle his health has dropped to 20%, you will automatically parry the next predator attack even if you lacked stamina, and you will also receive a 20% buff to the running speed in the direction FROM your offender.

For clarification, I’ll say that this perk is not activated if your health drops from 100 to 0 from one hit, only in direct battle.

Cold calculation: It’s not very important for you to survive your comrades or not, each killed teammate increases your running speed and lowers your body temperature a little.

Trap for trapper - when all 3 of your teammates are dead, you are preparing for the inevitable, your damage to near-range attacks on a predator increases and the dirt from your body ceases to subside.

Isabelle Belongs to recon class:

  1. She has a feature, she can not choose the main weapon, there will always be her rifle.

Perks that she will bring to the game:

  1. Premonition. They are always there, as soon as the predator marks you in his mask, your 6th feeling will notify you of this with a quiet whistle.

  2. Severe wounds. Hits from a sniper rifle increase the damage that you deal in the same area where you hit before.

  3. Just not so. If your timer for ally’s help falls to 10% of the time, you can “surrender” by killing yourself. You will not be able to resurrect with the help of reinforcements, but the predator will consider your trophy unworthy, and will not be able to pick it up.

Noland. This guy, like no one else knows how not to be noticed, belongs to the class of “scout”.

Perks what he brings to the game:

  1. Be quiet. - all your sounds and the sounds of your team become almost inaudible to the predator. In fact, it reduces the radius of the appearance of “white circles” by 20-30%

  2. They are always there. Freezing in a sitting position, you slow down your pulse to incredibly low values, so you almost completely hide your thermal signature even if you are not dirty.

  3. An invisible friend: Over the years of loneliness, your schizophrenia has become your strength, boxes with cartridges, first-aid kits, weapon boxes, as well as cassettes and verification guests are highlighted for you.

Nikolay Sarov.
This guy is not used to giving up without a fight, belongs to the class of “support.”

Perks that he brings to the game:

  1. We are all family here. - the memory of loved ones fills you with a desire to protect those who are close to you: you take less damage from long-range attacks of a predator if you hide an ally.

  2. We will arrange for them Stalingrad. - You can carry much more cartridges for a minigun.

  3. Death for the good. - after your death, 5 grenades fall from your corpse, 2 of which will create a thermal field for several seconds, blinding the predator’s thermal imager and causing enormous damage around you. The trophy from your corpse can still be collected, game conventions, you know.

Wow, I spent more time on it than I thought, but at least I was interested. What do you think?

7 Likes

Whoaah lots of details there! Good job.

The only problem I see is how this based on Predators gets into the game as a stepping stone from the original content.
They are on another planet- thus there needs to be a narrative to support them going there and getting back.
However that doesn’t mean they could axe the predator’s planet and just use earth in some way. Thereby keeping the main narrative consistent.
Then there is the likely chance we will need 1. a separate predator customization 2. separate fireteam customization.
That is not to say that they couldnt just develop a completely different sidegame where it is completely separate from the main one and enter it through a UI selection screen.

I do not think that the players would have a strong resonance. But in honor of the DLC, you can issue a map with tasks to escape, we don’t have NPCs of people here, but there are tons of forest creatures, there are no first-aid kits and cartridges (because where?), A card that is more designed for stealth and meditative advancement.

1 Like

As long as we eventually get a city map and a avp winter map I’m happy on maps. Predators I want to see city hunter , wolf predator and bad blood predator and concrete jungle pred. Game modes I’d love a pred vs pred with a 10 man fireteam in the middle of it

Xenomorphs.

I don’t like the idea with xenomorphs. I explain why: Predators are familiar with Cameron’s xenomorphs. This is not a solitary threat from Ridley Scott, these are collective creatures dangerous in a large number. A lonely alien looks more like a pissing cat that hides in the corners and hisses viciously when a shot from a plasma gun or a line from a machine gun flies into it.

I keep mentioning xenomorphs, maybe it’s just cause I played aliens on ps3 and they where fun as hell to play.

I mean it could work. Honestly I think I’d rather be a xeno than a pred.

the dlc should be called hunting pass 1 - 2 -…

there is so much you can do with the property however it’s all down to licencing. a mode where there are 4 preds agains ai xenomorphs and a player controlled hive queen that can spawn more ai enemies based on pred kills i’m down for that , could lower pred wait times

escort the vip mode where the pred needs to kill the vip protected by 3 heavily armed player soldiers ecorting him to the chopper extraction.

a trophy hunt mode + lodge (ship) to display skulls /trophies .

hell why not go the monster hunter route and let us harvest preds so that we can harvest technolgy and craft new weapons/technology. we dont need to be limited to the movies/lore i mean imagine killing enough preds to be able to craft the pred suit from the last movie and then being able to acces a mode where it’s 1 human in a pred suit against 3-4 preds

more maps area given (LA/New york , japan , ) hell we could even go to other history periods . imagine hunting a pred with muskets or spears

2 predators and 4 people
you fight with a predator for the right to get trophies from worthy warriors…as an option

1 Like

I would like to see maybe a mode thats close to the time era of the movie. Instead of a Blackhawk you get flown in by a Huey like the ones in the movie. Maybe outfits more like the ones they wear. Maybe even they create those exact characters and you chose one of 4, Dutch, Dillon, Mac, Billy etc. and they use the same weapons!!

Maybe even a player who is like the girl who has to be protected by the FT squad and taken to the heli. :)

3 Likes

Prolly one of the best ideas I heard for this game, good job

I would like to also addon that AVP1 which is where they are on antartica expedition and 3 predators are sent to hunt, so basically you either get 3 random peeps or you can get your 3 friends to just get ready to hunt expedition of 12 people…

Basically the weather is set to blizzard storm
Time is set to night time

Fireteam has shit ton of supplies and they have to secure the objectives and move into the pyramide that gives fireteam puzzle objectives to progress trough and if they trigger a trap, Alien AI gets spawned in that makes both Predator & Fireteam players have a hard time progressing… Maybe even add facehuggers that would be able to impregnate like two or three fireteam members making them deceased leaving like 10 v 3 trough out of the actual playtrough of the expedition, the fireteam members are only allowed to res and not reinforce themself, and only one predator is given ability to blow him self up at the end of expedition which would be like a queen alien or smth… its upto devs to decide what to do with that…

Basically you get the point cause i believe almost all of you watched all the movies and stuff ;)

Upvote it if it sounds fun, to me its ridicilously fun lol…