Why does the Predator get a 10+ sec headstart

Illogic, why does the Predator get a 10+ second head start before the Fireteam loads in??? A good Predator is already half way across the map and his ISO Vision is ready when the 15:00 clock starts, if he even needs it now that he is on top of the team as they are mudding up. Watching BloodThirstyLord’s new video proves this. Why not have the Predator and Fireteam start at the same time, not this 10+ second head start for the Predator. I think you will have better matches, I am sure there are Fireteams that are pissed the Predator is attacking them before getting to the first objective. And I am sure there are Predators that are saying too easy. Also what is the match making process when getting teamed up with other players? Are the close to the same Level, or is it random? Because I get teamed up with some really new players all the time! Shouldn’t the Fireteam be formed/found first, then add the Predator, based on the 4 levels of the Fireteam? So if you have a level 50, 80, 90, 100. That comes to 320 ÷ 4 = 80. So the Predator level should be roughly around 80, with some play higher or lower. I guess that’s a basic way to look at it…

Well, FT gets to choose from different spawns, so it makes it a bit harder on the Predator. Not to mention FT also has pings and directives being shown to them the entire time where the Predator doesn’t have that at all. There’s a give and take with both sides as there should be IMO.

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I tell you why because illfonic have spoon feed the predator players the target isolation which also pin point fire teamt location straight from the start also making the match from the get go very unbalanced, today i used it in every match playing as predator testing it out and i slaughtered everyone in 4-6 minutes and even rage quit fire team members but was testing it out and its a gzme destroyer many people say otherwise but thats because they need that big pink spot appear on there screens because they abuse the mechanic that target isolation has good to be removed from the game, it creates very early slaughters to the fire team.

Im a predator by the way just think its a spoon feeder and a very bad move to bring that crap in very bad move, predator has thermal and fire team has mud it should have stayed like that to balance the game.

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you uh do know as fireteam each map has a spawn that gives you mud right out the gate so the start isolation doesn’t do anything right? and if anything it would be better for the pred to start earlier so he has some prep time to place traps or motion detectors so that they don’t have to waste time doing that which gives the fireteam more time to end their obj’s which only takes 6-7 minutes. depending on the obj i know some obj’s on backwater take considerably longer than others.
you also know eventually that predator always spawns on the opposite side of fireteam

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Yes, I know, I’m a level 100. When you are starting to put mud on, the Predator has already used his ISO Vision and knows where you are. I am just wondering why Illfonic felt the need to have the Predator start going across the map as the FT is dropping from the chopper. Watch next time you play Predator, you can move and the 15:00 clock is still red and not counting down until 10 seconds later. Then play as FT, when you drop in the 15:00 clock starts right up, hence the Predator has 10 seconds to jump across the map and be on top of FT as they are mudding up or just left the spawn area. Just test it out yourself, I don’t expect anyone to take my word. I was just wondering why the headstart and not starting at the same moment…

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Well i do know that as i mostly play predator and you know if you just put the mud on it vanishes on the pred side so i just know where spawned not the direction you might be going also i have told you it’s literally so that the pred has some time to guess which obj you might be doing so they can attempt to lay their traps or use their equipment
and not either get shot up for doing it or miss you guys entirely cause you doing a dif obj and complete the mission in 7 minutes

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I like your answer and wish more Preds thought that way, putting traps. It just gets annoying that most just use Beserker, and try to rush spawn location. I don’t have a problem with that, because a good FT will take a Beserker down, but getting matched up with noobs makes it annoying. I would rather play the cat and mouse game with a Predator that has traps, it’s literally the name of the game. Thanks for your comment!

I suppose i should also say i have done games without using the isolation at all to see what it would be like if they removed it entirely and let me tell you if you run into a fireteam squad where everyone has silencers (which on most weapons don’t take long to unlock and they have no downsides for equipping them) you would literally never find them until they call iln the chopper if you were unlucky enough to check the wrong camps first since no alarms are getting triggered and no gunshots are happening for your visor to ping you with.
ISO has to stay or the number of obj for fireteam has to increase
And no problem man

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I agree, with everyone running silenced, that’s why ISO should stay. I do think at the beginning it should have a longer initial cool down. And yes more objectives if they do take ISO. As with hunting, the Predator needs to track his prey down, so the FT should at least get to the first part of objective. If they can do that silently it makes it harder for the Predator to find them, but the map is not huge and the Predator can get to other areas quickly. Also the Predator is a beast one on one, as the movies show, but against a team it should be hard. That is why he has to single out kills. And what kills most Preds is they do long claims, and even quick claims. Get the down, and move, use that down as bait, or single out another. The Predator can always go back and claim when it’s safe. So many Preds don’t do that, and get themselves in second wind, and when that happens, they’re dead. I will hunt them down, as it is easy to chase and keep an eye on where they are going.

oof this is where i have to disagree with you a single fireteam member can pretty easily take the predator down with the right assault rifle and with the knowledge of hitting the melee weapon but still good post i don’t want this to devolve into who is stronger than the latter

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I agree if a Predator is dumb on how they attack. They are the hunter and have to be smarter. Soften the single FT member up with long range, or splash jumps, hit and run. Just don’t stand still or come straight in. Play with your food so to speak… It sounds like you do know how to play, and that’s great, I hope you enjoy, and maybe our paths will cross in game! I hope you are on my FT, and if you are the Predator I know it will be tough!

We want a balanced game im predator but the bottom line is that its not balanced.

  1. Predator has thermal vision to hunt fire team.
  2. Fire team has mud to counter thermal vision.

Thats balanced.

What is NOT balanced

1.Predator has target isolation and thermal vision = 2x vision ability
2.Fire team has mud = 1x counter vision.

How the hell can you or any other donut say otherwise that its a balanced game and match when mud has to counter 2 predator abilities UNBALANCED its as simple as that, especially when target isolation tells you straight from the start in a big fat pink spot where fire team are reguardless of cool down time i’ve tested it fire team still cant make it in time to mud up from the start due to predator having head start. Unbelievable

Im a predator but dont like unbalanced games period.

first mud counters BOTH vision abilities even if at the start you get a pink circle that says where the fireteam is you have no idea where they would go after they mud up aside from the 3 possible locatoins on each map

2nd you know you can keep mud up 100% of the time the match is going right?
if were going to say thermal vision plus isolation isn’t balanced than we should also say 100% mud duration isn’t cause then you completly remove predator’s ability to find the team until extractoin is called

Iso is given to the pred for the SOLE purpose to ensure that fireteam doesn’t do their obj’s uncontested which causes the game to end in 7mins or less with nearly no predator interaction cause he never found them it’s balanced i’m sorry dude

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I mean. To answer your question quickly and concisely. Predator might as well not get a head start because he doesnt know where anyone is for that 10 seconds. So all a pred can really do is run around and set off alarms. Besides that, even if he could do something productive, 10 seconds is nothing

So what your saying is when fire team doing missions and being pressed by Ai whilst the predator is just sitting in a tree doing fuck all and that fire team hasnt mudded up but they are out of view from predators thermal vision is absolutely ok to then turn to target isolation to help spoon feed your lazy ass to there where abouts, which technically is unbalanced as fuck.

Im a predator main but im admitting target isolation is a spoon feeding load of bollocks and is a joke.

What a pointless post. Even if the predator got a 10 second head start it makes no difference in the grand scheme. Stop making a mountain out of a mole hill, it’s is not and never will be a game breaking issue.

no i’m implying that the predator is unlucky enough to go to each of the spots and not see the fireteam or hear there bullets cause in this scenario i described the full fireteam is running surpressors and is always mudded cause a peak team would do this if iso didn’t exist
if this occurs pred would never know where the fireteam is and they would finish their mission in less than 7 minuetes as pred would never fight them due too no alarms and no sound ever occuring and some obj are indoors which pred has no reason to enter unless he gets lucky chucking a motion detector to see if they are inside giving the pred 2 minutes to kill them as the chopper exfils them out
try playing a game in a private match and never use iso ask the fireteam players to always mud at each 1min interval and see how it plays out i’ve faced a team that did this to me and i never saw them until exfil
i’m a predator main too and i know this is simply a required mechanic cause the timer and obj’s are too short and a perfect fireteam has better stealth than the predator has sorry pal Isolation is a balanced mechanic

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Because once that 10 second head start is finish predators target isolation cool down is finished ready to activate right at the very moment the fire team has landed which enables the predator to get that big fat pink spot up on screen to locate the fire team and pursue 7 big ridiculous jumps to then jump the fire team in the space of 240 seconds of ingame time destroying the gamers experience.

So yeah this post has a point

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it’s also worth mentioning even if pred rushes them in the 7 jumps it takes for him to cross the map the fireteam has more than enough firepower to just force him back or kill him altogether.
keep in mind a good fireteam is running guns that kill pred in one clip (there are 4 members in case you forgot so that’s like 50 bullets we’ll say) can parry it takes 2 parries to kill zerker assuming everyone is running meta guns. and a good fireteam has MINIMUM of 12 heals to the predators 2 unless we are assuming pigs don’t get nerfed. and they can infinite spot him so he can’t be invisible poking them so no it literally doesn’t matter unless the fireteam is a bunch of all assault level 10 players

This is why predator hunting grounds also needs to have more missions for the fire team and ingame time and special Ai team for the predator also because right now this online experience is nothing but a cash grab empty turtle shell.

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