Why I think this game struggles to make predator fun.

Some sweet FT vs FT action would definitely be useful in finding balance. And just as fun to watch from a tree while sending some turtle power plasma shots down range to make things spicy 😁

1 Like

Thats why ive been saying stealth is such a must have. Pred needs to be able to take a breather, analyze the situation, capitalize on fireteam mistakes.

Without that stealth hes playing leaping simulator and its really tiring. I dont expect to not have to be mobile but if the stealth were better it would create some better pacing I feel.

5 Likes

Yeah, those Pred controls bug me too. Just go where I point and stop banging your head on shit I can’t see when I hit leap.

Turtle Power!

2 Likes

Leaping simulator…yep pretty much sums it up

Predator: Jumping Grounds

2 Likes

Dont get me wrong. Some people have really good mental stamina and can consistently do well with that.

But between the adrenaline and the lack of breaks of any sort, I get tired of playing pred like 3 games in. Its too exhausting.

1 Like

Night mode… come on I know you wanna. 😁

Just imagine how much freedom Pred will have to reposition and shoot down into compounds. Yeah when you fire you’ll give yourself away, but then just hop to the next tree and chill, then rinse and repeat.

Every time FT has to move between compounds you get to drop down somewhere in ambush, stalking waiting. (Ok, so the glowing eyes will need to have some work done on them, but that’s easy, add a passive thermal mode with limited range.)

Ive never said night mode wouldnt be amazing

1 Like

I know, but people seem to think it couldn’t work… the devs might be having issues, and there’s no one better on the forum to give us a solid foundation to build from.

The problem is slasher. I have to make a difficult choice before I can even start that…

Do I use the current game in its weird state, as the foundation?

or do I use my rework as its foundation and build from there?

No I agree. But honestly, pre 2.0 when I saw scout pred on in game, I leaned in, little more grip on the controller and buckle in so I was ready. Now I pause and wonder if they read the patch notes.
Pre patch mediocre players like me could play scout effectively. Now you really need to elevate your game to be effective with that class. Even running hunter it’s more rushing around and less planning. I haven’t tried zerker yet but I imagine it’ll be similar to hunter except you can slug out a bit more at range

Edit: Zerker you’re handicapped though needing to take adrenal and long jump just to move around enough

1 Like

Against any decent team or at least one person who knows what they’re doing you cannot stand still and be methodical. You have to be fast and aggressive otherwise you get spotted for trying to hide or the FT will rush through the objectives.

You also need energy regen of some sort since they have horrible energy management.

1 Like

The devs are likely starting from here, so that makes the most sense.

I’d metaphorically cannibalize any useful balance change that made sense to borrow.

The premise in my head I see having the most potential, is moving from one compound to the next with the FT being vulnerable while outside of the light and it being dangerous for the Predator to risk going in it. The Predator could jump down into the light and treat in as a normal match so pushing him off needs to be a thing that can be done. Either through damage or a modification to how Spotting works. Maybe you stay outlined or marked until you are back in the jungle.

The mode encouraging the Pred to get them in the stealth kill state and likely a choice between cutting across the map in the dark or following a road or other lit path to the exfil.

I wish there was better mechanics for the stealth in this game.

I hide in a tree but they know exactly which branch I’m in with them loud ass clicks

I really like scout and the only way I manage to win against pre-made with that class is by staying on the move, I have no time to sit and analyse like I’d want too

1 Like

Well it depends.

1 Like

On whatttt?

In compounds it could also remove the ability to quick claim until the bleed out timer is up, so if you do your accepting the risk. (Can’t be buggy)

First of all, cannibalizing all thats in my rework would be effectively building off the rework foundation.

Second. Night mode already has balance in the dark. Predator eyes glow, when thermal is on. and if its dark af, thermal is almost certainly gonna be necessary.

Add onto that that the FT would likely be using NVG instead of flashlights. Which means pred will be even more vulnerable, because his already bright eyes are gonna light up like the 4th of july through nvgs.

if anything, light is where hes gonna be least vulnerable. Fireteam will be in the light AND unable to use NVGS because they will be blinding. Meanwhile pred can be attacking from the pitch black of the treeline with ranged, and will be VERY difficult to track. If anything FT would want to stay in the dark.

Problem is mudding. Mudding ruins the entire premise as it will make Fireteam virtually untrackable by anything beyond sound alone. Which could be a good thing or a bad thing to be honest. Im not sure.

Stealth kills are overrated. having to down people multiple times before being able to stealth kill, makes it a finisher, not a fucking stealth kill. Most likely pred will have claimed them before that point or at least killed them while they are down by arrow spamming, like all big brain ranged preds do.

Spotting would likely work the same because the real pain would be landing the spot more than anything.

and finally with how badly preds cloak reacts in the day maps, I dont think it will be useable (Like on a hard tech level without heavy reworks) in a night map.

so yeah…

depends.

Does the ability for prrd to engage and disengage, see if FT is aggressive with chasing or not, use cover to minimize numbers of FTs in the line of fire, not always retreat at low HP but hang around and change it up a bit make up for the lack of stealth a bit? It doesn’t have to be a bunny hop dance followed by healing and reengaging to do the same thing

This one would likely be automatic on a melee strike. Zeus providing support as rationale, he could be watching on the helmet cams.

Not all just things that fit.

Less or no glow but not as effective, leading you to try and predict their movement and set ambushes.

See above and below

Early on and use stealth, slowing the game down and giving Pred’s time to set up. We can expand on what exists, like target iso and the AI. If triggering alarms makes you vulnerable, which it currently does then taking out a compound stealthily is preferred. The guard towers and Snipers can be taught to scan in sweeps like other games bots, improving all the bots.
Target iso could be adjusted to use the sound bar on the side and have it be able to be focused over a few seconds, allowing it to even pick up running, making FT more likely to move slow. To prevent Predator from knowing their starting point.

Sound is likely to play a huge roll, I think being able to see a visual que on your HUD will help. That combined with footsteps in the dark might work.

That’s a great idea, we could change the stealth kills so they use the animations from the long claims. Giving Pred a reason to stretch it out.

Limited Arrows maybe? Not sure about this it’s tricky.

Really, I think it won’t have almost any shimmer in the dark and NVG’s might not work as well seeing him either, as they are like a filter. Thing like crouch walking as a Predator will be more useful, kinda wish the scouts creeped lower using their off hand for balance. It looks ungrateful currently.

My brain hurts

heres the thing that most people dont consider about new game modes.

There are set game rules that they arent gonna change willy nilly between gamemodes. We arent gonna have one gamemode where damage is high and another gamemode where the damage is low.

What we have in game is what we are getting no matter what gamemode. Thats called foundation. Thats why Ive been adamant about a rework being needed. Because Everything. Gamemodes, maps, etc. ALL rely on that FOUNDATION to be built upon. They need stability.

Now yes some things can change between gamemodes and im sure they will, but they arent gonna make what feels like two different games between the gamemodes. its gonna be mostly same but different.