Why Mr. Lazy Stopped playing this game religiously.

With each update I play less and less. I like this game and want it to succeed but the number of game breaking bugs has gotten out of hand. I won’t be getting any more dlc or be playing until that time.

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Honestly I am not sure what can be done about balance. Asymmetrical video games always struggle with balance in my opinion.

In my opinion and if my understanding is correct If you base the game around both the Power role being skilled and the opposing group as a whole having to be equal in skill and having to be coordinated to match the Power role to win, the average players in groups that have to PUG will be woefully unable to cope with the even a fairly unskilled player in the Power role.

This is because at very least they lack coordination never mind the varying skill level between the players in the group. While the Power role would still need to retain all the benefits over other players that he was given to ensure that when he does go against a coordinated skilled team he has a chance to retain that balance.

Which is why instead I believe most asymmetrical games balance is instead based on unskilled random players because that is the majority of the player base. You need to let the group of even unskilled players have a chance otherwise I believe that’s because the Devs believe most people will leave the game if the majority of the player base believe they are almost guaranteed to lose the majority of their matches. And in order to make money and keep que times down to keep the Power role playing the game to they tend to make the groups more powerful then they need to be if the group was coordinated and skilled. Because they need 4 players to play the group role to accommodate the Power role. Making it so when the Power role does face a moderately skilled coordinated group they feel inadequate and feel they need to struggle harder then they should against less skilled players.

I personally don’t think they need to increase mission time just make it so the objectives can’t be rushed to make sure the mission takes the time it was intended to take. To long a mission and que times will be driven up on both sides. They can of course and should in my opinion add more variety to the missions to make them more engaging to both sides. I also think both sides need a HP buff or weapon damage reduction this way it takes longer to down either side, again helping increase mission time and therefore gameplay. Of course and for the glitches to be fixed and for more maps again to retain player engagement.

TL:DR It’s fine if you didn’t read it’s just my long winded opinion. For the most part I don’t accurately see game balance because to me my losses are always in my mind my own fault due to lack of skill or forethought. Forgive me for my inability to be concise.

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