Unsure of this design choice. Of all the weapons in the game, they decide THIS is only one that has HP? The Smart Disc is by far my favourite Predator weapon, I use it every game regardless.
Why does it exclusively have HP? FT hate the combi, and it has been nerfed into the ground yet it still has no HP - or any other Pred weapon for that matter. Give that thing hp so it can be destroyed and the FT can have one less thing to bitch about. My question is why, and why only ONE?
Not only is this weapon unwieldy (made much better by the recent patch I might add but still lacking), but why am I being punished for choosing a weapon to have it destroyed by accidental barrel explosions or bullets and then being forced to have only WB, PC or whatever alt I have left. No other weapon has this penalty. I do not get this design choice.
It has a terrible “return” mechanic - it gets stuck mid air, middle of building walls and whatever else and results in me frantically jumping around trying to reclaim it and losing pressure or valuable time. Yet devs decide “fuck it, make it so players can literally lose the weapon entirely for an entire match. #1 game mechanic”. Do it for all projectile type weapons or remove it all together. It’s just outright confusing.

