Why the player base of this game sucks so much?

There’s nothing I hate more than when games or sequels to games dumb down the player’s abilities & options. I think the only time I’ve seen an MMO in particular actually ADD more options to it’s gameplay was the Combat Overhaul in Xenoverse 2 going from Xenoverse 1. It’s not a combat system I enjoy entirely, but the difference between XV1 & XV2 is night & day in the amount of tech & options the Player has both offensively & defensively. Because XV1 PVP ultimately devolved into “Turn Super Saiyan and spam your Ultimate because SSJ gave UNLIMITED attacks for as long as you had even 1 Point of Ki” whereas XV2 you can’t do that at all, your Race choice matters, your Height & Weight matters, you gotta learn Combo Routes to land Stamina Breaks, you have to know when to Block & when to Evasive, etc. There’s a lot going on & even I haven’t learned it all despite playing since 2016.

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I have never herd if that game but it sounds fun as hell, what can I play it on.

PS4, PS5, any current Xbox really, PC too. I mean it’s everywhere, it’s DB.

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Great, I’ll check it out thanks.

Devs had such little experience with console shooters they thought it would be a good idea to drop an aim-based crossplay pvp multiplayer game with inadjustable deadzones and practically nonexistent aim assist onto a playing field vs KBM.
So the skill floor for console is literally just a bunch of people staring at the ground and probably a half second of input lag at 20 fps. (Though this is a recurring thing, console back4blood had a hilarious amount of input lag and so did Outriders but atleast those are pve, developers just suck now.)

Handles like one of those bad pc -> ps3 ports and no one stepped in and said no, despite how much bad controls were clearly going to affect balance. There wasn’t even any kind of alternative playstyle for the players that cant aim to make them somewhat useful (aside from beta grenade launcher lol, lmao even).
Amazing how avp2010 had better aiming on console.

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Oh let’s start a training regiment for the new guys!

I think most other games have some type of skill based matchmaking.

Sounds fun, I’m in.

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The few who actually talk on the mic, 9 times out of 10 say “I know what I am doing” then proceed to die to AI within 30 seconds

You just can’t fix stupid

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Same. I’ve fought potatoes in other multiplayer games and most of them were decent or at least knew what they were doing, but they lacked skill, which is fine.

PHG potatoes on the other hand are str8 up brain-dead.

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Depending on the size of the player base, games usually match based on level.

But the problem here is that people at level 150 (before they removed the cap) played as bad as a day 1 potato. Then people level 1 (literally bought the game) but that were experienced in other online FPS, were outperforming them.

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Pred is difficult to play at high level as projectile weapons are not easy to use, so potatoes opt out for melee. FT is easy to play, but requires very good teamwork, which is missing at potato level. This extreme vs the very skilled and competent player extreme makes the games very one-sided. The payers in the middle feel it too as potatoes are too easy and premades or top preds are too difficult. There is no middle ground.

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All I ask is for them to do the basics. Do objectives, engage AI, knife them if you can’t shoot. But god jesus fucking christ they can’t even do that… playing solo basically mean you have to do everything while they waste any ammo crate you spot. Playing pred against potatoes is super boring as well.

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I don’t think plasma and bow are so hard to use. To me the problem at high level has more to do with the FT firepower and spotting ability. Going against 2 good saw-z snipers with tracker perk is pointless. You lose 3/4 of your health before you can position yourself to even land one shot.

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Perhaps it not hard to use bow or plasma, but it’s much easier to hack and slash and considering that potatoes may not stick together well or l aim well, it makes for an easy kill. Potato pred vs potato FT can probably land every Elder Sword or Combi hit, so why not.

Yeah, some of the mechanics that were added to help potatoes ended up making premades nearly invincible if they choose the right builds.

There should be some wiggle room, but this game has non. Even for potatoes. I’d say this is mostly the devs fault when it comes to game mechanics. There’s not enough gameplay variety.

At this point it’s a lost cause cause balance has been built around potatoes.

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Seen it on sale at a local comic shop for like $3 lmao

I’ve said it many times before, I have no problem with potatoes being brain-dead, doing absolutely nothing, I’ll use them as bait, that’s the only thing they are good for.

The problem is, not only that they are not helping at all, but they are hindering your performance by wasting every ammo crate they see, they don’t mud up ever and some of them are just chasing you not mudded and thus putting the target on your back.

Decent Preds are going to focus you first if you’re alone, cause they know, if you go down, it’s an easy win after that.

I had a potato who for 15 minutes, died three times, killed one AI and did absolutely nothing except for taking over a bot who helped me more than all potatoes combined in that match.

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I already started training 2 already @I_Hunt_preds_420 and GregorEisonhorn

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Those guys…who shoot a few times, then hit ammo crate 4 seconds out of the chopper. Fucking christ!

I wonder how many 9 year olds play the game but never on the mics, one can never tell.

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The ones who take all 3 charges right after they got out of the chopper, just to die 20 sec later and leave the game are the worst.

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