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Elimination mode: A fun 1 life game mode where it’s 3 Predators VS 12 Humans - Both sides duke it out using whatever tricks they have (Traps, Mines, Ect)
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“Hide and Seek” - 1 Predator, 10 Humans that have no guns must hide until time limit is done
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Add a “Trapper” class that excels at creating snares
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Let the Predator be able to drag downed players. This forces the team to rescue their ally and lets the Predator set up an ambush. Adds more tactical depth.
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Add playable Xenomorphs [Drone, Maybe a Queen that can call AI Xenomorphs?]
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Predator should be able to stealth kill players. Stealth killing can be interrupted by allies.
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Predator footsteps should reflect the class. Scout should be silent when sprinting where as Berserker should be what it is now.
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Mud should last longer
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Sprinting should make Mud come off even faster (Slows game down, allows people to enjoy it more)
Maps:
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Add a City Map
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Add a Winter Forest
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Burning Forest Map (Heat helps hide Humans, But also smoke helps hide Predator)
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Military Facility
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Night Maps (Give Humans Night Vision)
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Raining Maps (Overall visibility is reduced, but Predator can’t use cloaking)
Personal Opinions:
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Predator should be a tiny bit harder to see in stealth
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Slow the game down, It feels too fast. I know for a fact slowing the game down slightly will improve the experience, allow the Predator to not feel rushed, add more tension for humans.
(Example of how to slow the game down: Humans shouldn’t automatically know where the objective is. They should have to look at a map and navigate and coordinate with their team) -
Humans should rely more on stealth to survive and remain unseen by Predator. Find ways to make that clear to the human player.
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Remove “Second Wind” and remove “Reinforcements” - One life for everyone

