Wishlist of changes and additions I wish to see:

  • Elimination mode: A fun 1 life game mode where it’s 3 Predators VS 12 Humans - Both sides duke it out using whatever tricks they have (Traps, Mines, Ect)

  • “Hide and Seek” - 1 Predator, 10 Humans that have no guns must hide until time limit is done

  • Add a “Trapper” class that excels at creating snares

  • Let the Predator be able to drag downed players. This forces the team to rescue their ally and lets the Predator set up an ambush. Adds more tactical depth.

  • Add playable Xenomorphs [Drone, Maybe a Queen that can call AI Xenomorphs?]

  • Predator should be able to stealth kill players. Stealth killing can be interrupted by allies.

  • Predator footsteps should reflect the class. Scout should be silent when sprinting where as Berserker should be what it is now.

  • Mud should last longer

  • Sprinting should make Mud come off even faster (Slows game down, allows people to enjoy it more)

Maps:

  • Add a City Map

  • Add a Winter Forest

  • Burning Forest Map (Heat helps hide Humans, But also smoke helps hide Predator)

  • Military Facility

  • Night Maps (Give Humans Night Vision)

  • Raining Maps (Overall visibility is reduced, but Predator can’t use cloaking)

Personal Opinions:

  • Predator should be a tiny bit harder to see in stealth

  • Slow the game down, It feels too fast. I know for a fact slowing the game down slightly will improve the experience, allow the Predator to not feel rushed, add more tension for humans.
    (Example of how to slow the game down: Humans shouldn’t automatically know where the objective is. They should have to look at a map and navigate and coordinate with their team)

  • Humans should rely more on stealth to survive and remain unseen by Predator. Find ways to make that clear to the human player.

  • Remove “Second Wind” and remove “Reinforcements” - One life for everyone

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Honestly… i think you are a fan, and i think you have a lot of fantasy… but you have not mentioned a cool add, you mentionrd a total new game… playable aliens? 5 maps all with no trees… an how they implement gameplay?3 predators vs 12 players… This game for me is not made for large number players…Some stuff is cool indeed and more realistic… the hanging factor can be cool but i guarantee they will not add an half of what you ask… i think that the most reasonable possibility can be, some special character like dutch, some movie inspired aspect for the predator, some weapons and more maps… i saw the work already done for F13 and that was the stuff… maybe some bots mode and for sure other maps…but i don’think we will see something more different than another jungle…

Understand me… i like your idea, simply i dont think that happen for my feelings and experience as a player

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My response to that is; If Illfonic doesn’t expand on this game further? It will die.

This game needs variety. If they cannot support more game-types or maps? Then this game will not have a long lifespan at all.

If they cannot support more players? Then they need to find a way to make that a reality.

While more players isn’t always the answer, variety will extend this games lifespan quite a bit and is imperative to the success of this game.

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I agree with you Sgtteddybear, but instead of making more maps they can just combine all the maps into one being very large having all of the terrain types also(pyramid, jungle, waterfalls etc…) allowing the fireteam to vote where they want to start and the mission will just be a random one each time a new game is played.

Starting point for the fireteam should be somewhere in the jungle not just outside of it at the exit barrier…
So when they finish the mission they have to try hard to get out of the jungle.

Also they can just add Day/Night Cycle for the map, let’s say 10 to 15 minutes per cycle.
They can remove the time from the countdown, it is quit bad to enter the match and see how much time you can play per game… The match should end when the fireteam finishes the mission or if the predator manage to kill all of the fireteam members…

Humans and Predators move to fast overall.
I understand that the Predator needs to move faster but also for the fireteam as well.
Maybe a 10%-15% slower movement and running speed to all of the parties?
They just move to fast, we are not playing Overwatch, we are playing a hunting, survival, stealthy game…

And the last thing about the Predator animations and movement in general.
When he attacks at melee it has this bad attacking animations that freezes the Predator for a moment, and it feels like playing as a robot and not as a living being, it doesn’t have that natural movement flow. in his attacks.
When he moves or runs he get stuck or blocked by small rocks or debris in general, making it unable to move across or above them, making it climb the houses or objects bigger than him, not just to possibility to go around them every time.