The idea proposed is what i imagine to be in the game and would change the predators’ playstyle permanently and incentivizing players to get good and play like a pro.
Before each match, the lobby screen for the predator would display the objective of
Warrior + Hunter (possibly with as little words as possible. eg. visual iconography.)
Simple information explains what you can do in game and you proceed into the match completing any objective u like as the game progresses.
Objectives for the predator when completed produce awards at the end of the match.
The Warrior Objective (the baseline rewards) : Awards 100 XP + 100 V
This award is given when the predator kills all fireteam members. Few if any awards are given other than playing to kill.
The Hunter Objective : Awards up to 15,000XP + 9,000 V:
Trap 5 FT members using bear traps, Lay 4 audio detectors, Set off 2 Alarms, and last more than 10 minutes in the match.Any of these objectives can amount to a total of 15000XP and 9000V.
Note: Killing FT members or Self-destructing does not award anything more. Surviving will not award any additional points either.
The point of the Yautja Awards is to award stuff just the way it was normally but now the additional objectives indicating you will not be awarded much when you don’t take on additional objectives.
The Yautja Code of Honor stuff mentioned in the Extras menu states that it exists but it isn’t some feature that we can see. Its basically your own interpretation or your own playstyle- which isnt very cemented.
I thought maybe this could be it:
Yautja Code of Honor (this shouldn’t award too much IMHO) but should indicate the # of FT members that survived your clutches:
1- Allowing 0 to live, Extra 1000 XP
2. Allowing 1 to live, Extra 800 XP
3. Allowing 2 to live, Extra 300 XP
3. Allowing 3 to live, Extra 100 XP
3. Allowing 4 to live, Extra 0XP