@OldKingHamlet
Can we get QoL updates. Fix the numerous mandibles that are lazily folded into the face, rather than curved into natural positions. Fix the movement quirks like leaping straight up after throwing gear or being too close to small objects. Fixing the proportions of some masks that are too big, like Tank, Emissary, Wolf, Bone, etc. Rebalance Predator health (personally I would multiply Health by 1.5 and divide stamina capacity by 1.5 for all predators as a starting point). Rework the parry mechanic by removing the stun lock and/or making it a block that just reduced melee damage taken at the cost of stamina for the FT. Nerf the damage of the Sawz50, 1011-12, and Grimtech19 by 20% (Add 3 rounds burst fire for Grimtech19). Cap supply crates to 1 per camp, and reduce the number of guaranteed medic kit spawns. Increase Field Medic revive time to 2 seconds and reduce base revive time to 4 seconds. Reduce support’s passive team damage resistance to 10%. Set a 3 second time limit on Fanatic proc. Remove the 4 shortest missions from the game on all maps, example Drug Bust mission and its map variants.
Remove requirement to look down to remove bear traps. Make removing nets take longer, but also a hold interaction like traps. Attacking netted fireteams players should immediately break the net.
Make long claims and stealth kills more rewarding by granting temporary buffs, like reduced second wind cooldowns for long claims and reduced target isolation cooldowns for stealth kills, for example.
That’s just a start, if y’all are serious about making this game more balanced and appealing to a wider audience.