Aliens Fireteam Official Announcement Trailer

The name made me think of PHG too. Glad I wasn’t the only one. I hope they do a cross over for both games.

To be clear though i found out today Fireteam is associate with many other FPS and such…so. But still its a sign that they are championing the online multiplayer effort rather than a AAA story. maybe its championing a new model of gaming?

I think you guys are expecting to much, it’s meant to be a fun time blasting Xeno’s, not a super serious exploration of the aliens universe. It’s 12 levels of shooting things, in 4 environments.
It will be fun for a few mouths and maybe they’ll have decent sales and try expanding into asymmetrical matches, if not it will just be another appearance of Xeno’s to keep them in the public conversation.

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Whatever the case, it will be another PHG scenerio in terms of franchise development. Not an offline thing. I wonder though about pricing but if they bang on the right notes then i’m sold. but currently they aren’t doing much. Ive been there and done that with the Colonial marines or AVP franchise and its been done to death.

I will be really surprised if they come up with something fresh. The customization and weapons…that stuff has been done. We really need a unique set of kill sequences that make it like Mortal Kombat or Injustice but with Aliens. Otherwise, why are they remaking ACM? Its got a whole lot more environments and realistic lighting but between ACM’s release and this year, there are a whole lot more assets on the open market that pretty much made the game for less than nothing (or the bare minimum cost).

If this game is setting an example of how the market is developpming games, we are looking at a new set of quality standards of game development which cost a minimal budget to make and people will demand more and more setting a new cornerstone for indie developers to up their game.

Its like when games went pixel based to 3d.

I’m going to buy it. My first time playing will be as a tech marine for sure. I love the sentry turrets in Aliens

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People with the “just pay $40 for 4 maps and 12 levels and no post-launch support & forget” mentality are encouraging hit-and-run development in an era where games are expected to see several years of content.
We’re supposed to buy it just because it’s Aliens after ACM?

The only throwaway games made in a year that i’m that loyal to are the mainline EDF games because there is no other genre for sandbox co-op destruction and thats hundreds of hours of content. What makes anyone want to buy a horde shooter that does nothing special aside from the xenomorph brand?
In the course of two decades no one’s figured out that fighting hordes of identical enemies with identical behaviors over the course of a full game in the same dark hive environments they blend into isn’t a recipe for a wave survival game. They’re aliens, they run at you or they spit acid. And they added androids, which shoot at you woop woop time to go play Deep Rock Galactic.
Even PH:G has the merit of being an asymmetrical and there aren’t many of those.

Well here is the thing, the franchise developers are building off of existing lore and mythology fans are expecting. if they dont’ meet those expectations it might be deemed as a failure.
What the model preposes is a cost effective way of producing developmental assets and focusing more on marketing, or long term or prolonged fanbase engagement.
Here they have a minimal investment for large returns in the hopes that the company responsible for this property to propose new ideas in developing business ideas that haven’t been developed. They are in essence at the fore front of their business model. Responsible for it’s success or failure either way, we as consumers can see great success or great failure.

Its like how AAA open world titles have seen lots of success, the model here is still at a very great vulnerability because they are building off a small gaming stucture. To us, its boring until they make interesting ideas that keep us clinging on. The moment were hooked, they have something.

and currently i still think their thowing stones.

Its like building an Open World Gaming Infrastructure without Side quests (still WIP and thats the engagement, every few months they will throw in a few quests and make it an ongoing development, isnt that something.:P).

What marketing? Why would the average person buy this if they can go play COD zombies, Deep rock galactic, Vermintide, or Killing Floor 2? And if you say “because Aliens” then it’s going to fail harder than ACM. The market for horde shooters is so oversatured that they’re not doing anything new here even compared to indie games made by like 10 people who know what they’re doing.

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Thats the gamble in the gaming industry. There are people who are going to invest at the property level which is soley on visual esthetics, its’ art. This is the studio mentality. Then there are those who are investing in the larger aspect of it’s marketability . Thats the big corp level. Aliens (or HR Giger) is already franchise. There are people ready to bank on it.

lol in the wise words of old school Bungie.

“Wow this looks amazing…but its absolutely no fun to play in. Scrap it and start over.”

yeah well…yeah. true. Thats the art and science of Gaming culture. It’s not finance cultuer, its not staples goods, its not even Personal Protective Equipment. Its “Art and Science”. Its vanity almost.

Its like trying to sell bell bottom and boot leg pants. its very articulated.
If they don’t put out a monster game every 2 years, both franchises are used up.

Its like if Ridley Scott didnt put out a sequel between either franchise movie releases, the franchise is used up.

Those alien isolation aliens though on hardest difficulty really fucked with you though XD

lol no. You don’t need to put out shit games every year to maintain interest, they’re not designer clothing. Plenty of games go without sequels for years unless they’re triple A and this isn’t even a sequel to anything.

If your product sucks and hasn’t left alpha or met any deadlines at all you should’ve outsourced it to someone else or scrapped it instead of trying to peddle the remains to unaware people (cough cough Cyberpunk) because all that’s going to do is tank your reputation. It’s not a gamble, it’s just a stupid corner-cutting business decision and all the critics are going to nuke your game. Nothing in development hell turns out well.
Games need to be fun to play before they look pretty.

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Its not me putting out money. Its the companies looking to take out loans from Disney.

I or you and john doe don’t donate a few million to make the games.

Games don’t come out of the ass end of the universe, people get employed to make games and that costs money to make. Money doesn’t appear out of nowhere.

It’s opposite. They pay royalties to use the IP. Makes it even more of a money drain.
You’re thinking of the publisher, not Disney.

what? sure…that takes care of the royalties. Where does the actual game development cost come from?
Answer: Disney stock holders.

lol Disney doesn’t pay people to make video games. People contract with Disney to use any of their brands.

Games do not cost millions to make unless you’re Rockstar making everything from scratch with a thousand employees.

I’m going to give you some more time…

Yeah…unfortunately they do, but it also appears on the bill as a company declaring bankruptcy or being bought out. Being bought out happens. and it takes care of the bills time and time again. But games do get made to end up in bankruptcy because they usually don’t get that far.If they actually make it to launch, they already have deals being made to being bought out.

Half of it goes into marketing. If you literally only play triple A games from the likes of Rockstar, Square, and Bungie then i’m sure you’d assume games cost millions of dollars to produce.

The bigger your team the more rigs you need for development, the more you have to pay everyone over the span of several years.