[All platforms] Game doesn't have any dropping-out of session punishment for abandonment or disconnecting.

The game literally doesn’t have session drop-outs and abandonment punishments.

Usually this type of measure is meant to discourage player disconnecting during the session or abandoning it due to loosing or any other exploiting and abusive behavior in this sense.

Resolve:

the system or after action report screen should be longer in duration and should not let users exit it too fast or immediately after a session, regardless if is a disconnect, drop-out or after session screen. The screen needs to have a report, list of topics, as you select the user to give you multiple reasons of what the user is doing or did wrong. And the issue in cause should be at least there so others can report and confirm with the system/session if it registers a drop-out.

Edit: another alternative would be for the user to still have the list of session participants into their end of session screen that can be interacted with so that the reporting can be done by others. This should be possible even if the users are already gone, dropped-out or leave the after-acrion score screen. The screen can be closed via a push of a button, the “leave” button rendering not to hold the others under the same screen for the time mentioned above.

Even if disconnected somehow, due to different issues, the users must be able to see some sort of after-action report screen information to report others in case something is wrong with the host and if is the host who dropped.

The punishment can be a lock on the profile/account with a duration of several (1 to 3) minutes where the user should not be able to join/start or participate in a quick or custom match. Even if he is in a game party or not.

This issue resolve can weed out users that are trolling or even kids(especially) that have the habbit of disconnecting when dying, not even waiting to be respawned by reinforcements means.

ALSO AS A NOTE: Session disconnecting for AFK-ing should be put in place. As the user could be kicked after a two minutes due to inactivity and face the same consequences as the dropping ones.

This fix or implementation can also make it fair for the team members & hunters that are left behind. As it also affects by obstructing the opportunity and chances for trophy making on all sides aside ruining the overall session for everybody in it.

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That’s not a bug. Swap this over to feedback.

That doesn’t do anything.

A. There’s still no difference between staying and leaving. You’ve done nothing.

B. Now people who stayed are punished with a more time in the after game screen. Why not allow them to skip it? Is knowing their stats really that important to you?

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This isn’t a good idea

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It would be if the player profile stayed up rather than forcing everyone to stay.

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What would that do?

I think a better solution is to be more of a team player and trying to prevent your team from dying

But if they suck and are stupid they really aren’t going to be of much help anyway

You wouldn’t force people to sit in the after screen lobby for a minute

So in theory this is a good idea. When Implemented this idea will only hurt wait times!

Even in theory it’s a bad idea

Yes it is a difference. Use your brains. If the after score screen is live and in real time as soon as the player has left where do you pick him up to report him for…anything? If the profile cannot be found in game anymore on the board?

All you have to do is take a screenshot or video when they do something offensive and they are still in the game then report it accordingly

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Of course I will stay an take a screenshot every time a player ragequits(take a picture of what if he is already gone?). Are you kidding me? Can you hear/read yourselves?

Besides what I said here is literally in every multi-player game. What are you gonna burn if you stay for an aditional 5-10 seconds in the score screen / after-action report?

Punishing for quitting is ridiculous and likely won’t happen

Really? Cause every damn multiplayer game has this including easy stuff like Dead by Daylight. Why wouldn’t you wanna punish someone who ragequits or simply afk-s? Does anyone have to out up with the crap they do in the first place? No. So yes is a god-damn good idea to punish that way weeds out the ones mentioned.

Are you a rage quitter? If yes well sucks to be you then…

I don’t like being forced to play with people who stink at the game

People who refuse to play as a team

Who haven’t the slightest clue what to do and refuse to listen to advice

That is punishment enough

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Well, it happens at least they can get killed and you are off on your own. If not then play in a party more often with people, be part of a community. But that doesn’t for one bit justify some lack of order in the sense and not to discourage such toxic practice as afk or ragequit!(among many)

You can use AFK players as bait for an easy kill

Well they will be more wait times for the ones who ragequit or afk, as it says there. You afk and are kicked or ragequit, then wait from 1 to 3 minutes without joining a damn session. Why? Because instead of finishing the round and let the hunter and other fireteam members to get xp and have even odds you put them trough crap instead.

Who the heck are you not to have consequences for your actions? Are you that narrow minded to think you are better than most or do you think everybody sucks except you?(talking about the crying simps over here)

That is simply because you might have 1 or 2 that are bad in the session and annoying as you say, but what about the rest?

So you are into exploits now? I wonder how toxic can you get more than this.

Ok pard whatever you say

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Is not about what I say is about making things more balanced, more fair.