1550 health, unreal stamina, pretty good movement speed, 6.6% melee increase. Add fervent and fearless thats 26.6% melee buff against 4 alive fire team, 16.6% agaisnt last 3. Very high perk points so its hard to go wrong with what you pick, but I’m finding that with long jump, fearless, impenetrable, sickle, and hhpc I dare say balance is no longer advantage to fire team. Even with competent dantes and dutches, comboing long jump with this stamina, I’m in the spawn and taking at least one skull before they can get out of it and begin the mission.
What do you guys think?