Minor game improvements.
Increase the distance of picking up arrows on a predator by a couple of meters, this will not affect the balance in any way, but the player does not have to poke his face into the arrow every time to pick it up, moreover, this will help to get an arrow from some ceiling, instead of jumping on it like an idiot …
Temple of Yautja. The second tab of the tutorial, which allows you to get to the training level where you could change perks / weapons on the go, as well as train shooting, every time going through the first stages of training is very boring, and there are very few NPCs there. I would suggest a similar shooting range for FT.
Overload timer.
When a predator receives an overload, I, as a player, would like to know how long it will last, not at the level of sensations, but by indication somewhere above or below the energy strip.
Possibility to put labels on the map for both sides. The predator will be able to tag the radio that it stumbles upon, for example. People will be able to mark the place of the slaughter of wild boars, where the predator can return for treatment, a handy thing.
Ability to recall a disk on a signal.
The disk itself is not a very popular weapon, in particular, because it can be destroyed, the ability to recall a disk stuck into the wall could be a great improvement in its … ahem, usability. The disk can also deal damage while flying back towards the predator + it can become an element of surprise, generating more interesting situations.
The post will be supplemented in the future, I am still interested in your discussion and suggestions / wishes, suddenly the developer’s hands will reach.
Fast UPD: The ability to customize the brightness and size of the interface, my god, I don’t need such huge FT teammates or the energy / health indicators of a predator on the screen, I REALLY want to be able to make the interface LESS and the minimap LARGE in size. It would be very convenient and I think everyone would be grateful.