Any old AvP2 online players around?

Actually it wasn’t until Quake that a True 3D FPS was made, games prior to it actually ran on very specific game design tricks to present the ILLUSION of 3D. For example, DooM, Wolfenstein, all that. Not actually 3D, its a complex (Well for the time these days it is so, so simple) system consisting of many layering & optical tricks to make 2D look 3D.

quake was released in the 90’s dude…

Yes in 1996. Star Fox 1 came out in 1993 and was true 3D three years before it. And by that time, Super Mario 64 had also released that same year on console.

Star Fox relied on a cartridge 3D renderer. It wasn’t even present on the console itself

By this logic any game on such systems means nothing to begin with as everything, outside of novelties such as the SEGA CD, was released upon Cartridges back then. Indeed if we were to discard the application of such devices then the only technological accomplishments we could discuss in this time period would be those made in the Arcades as the games were built into the Machines themselves. This is a foolish venture to pursue your point from.

Point is consoles of that gen didn’t have the power. They literally had to rely on external add-ons to do the same PC was able to do with just the CPU

In 1996 btw, VoodooFX just launched (what will eventually became Nvidia) and then PC gaming took off. It was just never “mainstream” because computer systems cost much more than game consoles (something that has not changed anyway).

Hardware capability has never been a problem for PC gaming, it has mainly been popularity because of the cost and the ease of use of consoles.

This is simply untrue for two major reasons.

  1. Again, Arcade Cabinets were some of the most technologically advanced pieces of gaming hardware at the time and were capable of feats possible on neither Console or PC at the time, leading to any “Ports” of many Arcade titles to either be seriously stripped down to run on other platforms or be outright remade from the ground up with said platforms in mind.

  2. The employment & use of CDs were a Home Console advancement first & foremost with PC gaming relying upon Floppy Disks & Downloads, though CDs were quickly adopted by PC following their widespread application & induction into the home market.

When you speak of the history of Game Development & Design in regards to PC gaming, what you should actually be touting as PC’s finest accomplishments outside of the FPS market is actually what it contributed to DESIGN & gameplay ideology. Games such as System Shock for example were instrumental in bringing about the concepts of Audio Logs into the gaming sphere, Duke Nukem 3D actually started the big push for Player Interactivity in the world also with how you could interact with almost anything from toilets to mirrors to sinks & even electrical sockets: which in turn spiralled off into its own genre gaming known as the Immersive Sim (Think Deus Ex). Thief too was instrumental in how gaming would go onto handle many Stealth Mechanics & lighting systems. And let us not forget to speak little of how Half Life changed physics.

Video game historians have infiltrated the forums.

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Have I mentioned Arcades? Why you bring it up if I’m making a strict comparison between PC and Console?

The fuck you are talking about? PC games on CD’s have been around way before they came out on consoles. (PS1)

Seems like you are talking from experience on PC gaming from 1985 and game consoles from 1996

For fucks sakes Flight simulator has been around since 1982. In 1989 it already had 3D rendered images and support for analog controllers, something that came out for consoles almost a decade later

The PS1 was nowhere close to the start of CD Consoles.

You had the SEGA CD; SEGA Saturn, Atari Jaguar, CD-I, NeoGeo CD & TurboGrafx-16 to name a few all predating the PS1 by years.

sega cd was an attachment.

other consoles were niche products that were quickly put out of their misery within a year

Still, W95 was released on CD and much of their games. While floppy’s were still around, it wasn’t the norm anymore. Even CD-RW came out just less than two years later.

Case in point, CD’s appeared first on consumer computers way before they appread in popular game consoles.

And CD’s is just a medium that provides more storage. It has absolutely nothing to do with graphics rendering capabilities. Nicer textures don’t make up for limited polygons