Assault Perk points

I fell like having 9 is absurd, for a class that is supposed to be aggressive I think the perk point should at least be 12.

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Stfu no.

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Yeah just no XD besides don’t you know the rules? You have to sacrifice something to get something so you’ll never be satisfied .

In this case I’m just purely being an asshole cause @Orune loves to start shit with me for no reason.

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What movie is this? It looks familiar!

Commando

The Assault is actually very well balanced.

Health 3
Stamina 3
Movement Speed 3
Gear 3 (which translates to 10 points even though it should only be x3, or 9 points.)

Perks 9 (which if it was a stat like the others would be divided by 3, which would be 3.)

Assault Class Skills

Hip fire Accuracy - Perk equivalent is Action Hero, 1 point.

Secondary Weapon Damage - Perk equivalent doesn’t really exist but it is similar to Heavy Hitter, only for secondary weapon not melee, 3 points.

So the Class has a rough total of 4 extra points in perks, and one that can be doubled up on.

Total Assault build points 19 (or 19.3 ie. 1 extra gear worth 1/3 of a point), 3 for each category and 4 bonus.

——— for comparison ———

Recon

Health 2
Stamina 3 (1/5th)
Movement Speed 4
Gear 1 (1/5th), (should only have 3 (or 4), has 8 gear points to spend.)

Perks 15 (Which divide to scale with other attributes is 5.)

Recon Class Skills

Spot Duration - Perk equivalent is Tracker, 4 points.

Mud Cover Duration - Per equivalent is Pig in Shit, 5 points.

So the Recon Class has a total of 9 bonus points, both can be doubled up on.

Total Recon build points 24 (and 2/5th’s). The extra gear/perk points they get could make you consider it a 26 though.

Jesus Recon got pimped out point wise.

———

Based on the above, I actually think Recon got spoiled because someone at Illfonic had a favourite perk build that goes. Tracker, PiS, and Bane. That’s 15 points for a stealthy, high damage, sniper.

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No

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No, it’s balanced for beginners, the class doesn’t need buffing.

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Hahahahahahahah. You can literally put on Bane, weapons trainint, action hero. And be a machine of death

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Recon is the aggressive class

Perk points aren’t really the issue.
It’s the issue of perk slots vs the point cost of the perks that are worth a damn.

I highlighted this here a little, and recommended a solution.

The list of perks that never get chosen is insanely large.
Not entirely because the perks are costed poorly, but simply because you’d never waste a slot for 1 point, when you have 3+ available.

I think Recon needs reworking first, Assault is perfectly balanced atm. It’s meant for noobs, it has good health and stamina and it gives them built in perks too. Recon, that poor class. Such promise, such hope only to be destroyed by a flying alien spear.

Do you mean Scout, cause Recon actually has the best points out of any build?

I’m referring to the Recons health, and just how easily they can be killed.

Well then yes Scout and Recon are very weak in terms of health. I think that balances fine, on the Recon cause it can be so buff in other areas.

Both need better health. Regardless of perks, they both can get downed too easily and too quickly that taking them is a massive risk to the player and the team. Most Predator mains will target them specifically, taking them out first because they’re more likely to be carrying sniper rifles as well as being able to chase down Scout class in second wind.
I miss using my Recon, but got tired of always being the first to be attacked and killed, and then leaving the team one man down. Until they improve it, its side lined. I only use Scout class for solo VT farming, again it’s too squishy for me to take into a match.

Don’t get me wrong, I’ve seen people use both classes really well and survive engagements. I just prefer a little more health to spare when I’m in melee.

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I feel you, I run a Scout. Some games I dance all over the Pred other games I’m dead before I can do jack squat.

Why wouldn’t you just say it’s like Yautja’s bane for your secondary?