Auto Empowerement of The Predator

SMALL BARRIERS
Let the predator automatically run over barriers, whose heights are, let’s say, just a third of it’s own height - by doing a big step resp. mini jump over it. This would solve most of the “getting stuck here and then” issue…

BIG BARRIERS
If the predator presses the jump button and the belonging jump would end right in a barrier alike a wall or a tree, let the predator automatically do a jump right on top of that barrier instead. Imagine, your predator is standing right in front of a building and you need a lot of time, to just get on top of it yet - easy after that…

AIM
I am not getting tired to mention, that the lack of aim assist just (!) for PS4 (changed “missing auto aim” a posteriori to “lack of aim assist just (!)” here) is a drawback. That is true also and in particular for the predator. One also could think about an automatic tracking (of the aim) of people, which are running, (just) for some meters…

Dear Illfonic, if you would think about things like that, nobody would be (attention, wordplay is following:) unnerfed…

The aforementioned is the POV of beginner to intermediate skill level players - I think (if not, please comment). So, the pros have to comment, whether this would improve the balance for they play too.

Please feel free to add other AUTO ideas in this thread too!

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There was an auto aim and its missing? Or is there a lack of auto aim. (the latter is true)
This i agree for very specific things like bow which is already extremely hard to aim with on fast moving targets --but from far away have a decaying fallrate so you can’t really do much about that. This means that autoaim on bow would have to activate at a specific close range.

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Small obstacle avoidance would be good.

The Large wall thing might not be, a lot of players will not want to be just pulled into the top of the wall or structure. Having a mounting feature as part of the leap would be a good compromise, as most complaints tend to be about bumping their head, not just wanting to land on a wall at the end of the jump. I’m against extending the range to allow you to get height, but think accidental head bumps are a pain all around. Hope that makes sense.

Auto Aim, is something I’d need to try to give my opinion on. It can’t give Players a way to find Predator who is stealthy or it’s to powerful and if you say had to tag them to get it, it won’t matter enough to bother. It needs to be in a sweet spot to not just be a nuisance.

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Maybe tie it to spotting? Auto aim disables on predator unless the predator is capable of being spotted? Don’t know anything about coding but if you could do that I think it’d be fair?

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Yeah, I on one hand tried to address the “head bump” issue (might just be a problem of non-pros?) and on the other hand the “standing right in front of a wall, so jumping does not make sense, but would make sense, if the jump would end on top of the building, when a jump to that would need to step back and use the long jump, needing time for adjusting the red destination circle right to on top of said building, which you cannot see, as you stand right before a high wall, and so on” hope that clarifys it a little :)

Good hint - from my point of view, the auto aim must not work, if the predator is fully invisible (as he has not moved for seconds) - then there is no rush to hit him too - obviously. The auto aim in particular is necessary if the predator is a monkey or running right into the melee. Not enough time for PS4 non-pros to aim precisely then (if the pred just sits anywhere uncloaked, I am able to precisely hit him with the controller too:).

I agree with all of these except for auto aim. I think no one should have auto aim in a game where aiming is essential. lol you feel me? Like, why would there be an ‘auto drive’ in a racing game? Do I have to explain further how this is faulty

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I think the big barriers like buildings and ledges etc. should work similiar to the predkour

You can leap in that direction and if you time the ‘x’ button properly, you will vault onto the top of said obstacle. Just running towards it seems too wonky

This change will prevent you from leaping and bonking your stone cold still Pred body from hitting the side of shit

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PC players do not need an auto aim. PS4 players need one - that is due to the “unnatural way of” the controller.

With a controller, you either can be fast (an imprecise) or slow (and precise) - fast and precise is not possible.

But, yeah, I know what you want to say. The “auto aim” here stands for aiming assists of all kinds - e.g. a nonlinear speed curve for the controller sticks (which improves said speed vs precision a lot).

So, your hint is appreciated.

The Small barrier idea is perfect though

I’m indifferent about auto aim to be honest. I can manage just fine without it

Admittedly, the basic ideas might need some fine adjustment :) Good aspect.

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Maybe, I see issues with it kicking in through walls and stuff even if it doesn’t see a still Predator, it will still be used to find a moving one. A tactile wall hack if you will.

PS. Contact will gain a new meaning over night to pre-made’s, it will mean you felt them through the wall you just spotted.

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Do you do not need aim assist too? PC or PS4 player?

I’d be fine with a Predcore paths which I think someone mentioned. Feel it would be more natural, movement wise and would benefit potential city maps.

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I’ve just accepted my inaccuracy at this point to be honest! if I couldn’t re-retrieve my arrows I’d be fucked lmao

I do use the smart disc more than anything though, so I just RAM my sensitivity settings up real high

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But shouldn’t that be an easy to solve problem - if you have a direct view on the opponent, without obstacles, the auto aim is working, if not, not?

Addendum: you cannot shoot through a wall - I guess, it would be the exact same test used in the software to ensure that. Copy, paste?

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Depends on how the guns and walls are coded. I really don’t know enough, I just know what pops up in other games, I’ve used auto aim to find NPC’s in other games, don’t see why it wouldn’t work in this one if they didn’t prevent it.

I see. But I think, we should not try to program the software in this thread:) Just let us discuss whether the ideas are fine from the POV of game play.

But I understood, that you wanted to express, that you are afraid of further bugs coming with such changes :)) Me too… LOL

PS: I need some sun now, I am out now, back in some hours… CU

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OP meant aim assist. Never played call of duty? Or any console shooter?
Can you hit preds in the middle of leap using controller? No? Bc mouse can and this is a crossplay game, creating a huge gap between both

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You could disable aim assist against fully cloaked predators.

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Sometimes.

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